A very weak combat unit with an incredibly potent poison effect.
Toxin Mystics are the far-seer shamans of a feral, animalistic tribe. While they despise using technology, they don't refuse its help, as they believe it will provide a future for their tribe. The Mystics have weaponized small, highly-toxic, slime-like creatures which they tracked and gathered themselves until Grath's inventions led them to an easier way to find, collect, and eventually control them.
Magical, Passive
Attacks apply a potent poison that deals 3 damage per second for each stack. Each stack has an independent duration of 4 seconds.
Magical, Active
Channel on a target, dealing 1.5% of its max health in damage every second. This damage increases by an additional 1.5% of the target's max health for each second that the channeling persists. The damage effect persists for 2 seconds after the channel ends. Damage is halved against Heroes.