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One Year of Atlas
by Treisk ·@Cycle Thanks for everything, Sam, AKA CycleSam, AKA Sam #1 or #2 (depending on FireSam's availability), AKA PlantDad. -
One Year of Atlas
by Cycle ·OLD THREAD #2 -
Long games
by Millea ·The current patch's changes combined with #223's changes REALLY added up. I just played the longest game I've ever played the 2nd game i've played on this patch It was 75:51 (it rolls over at 60:00) -
Playtest #213: More Scrap, Unified Production, Unit Adjustments
by Treisk ·Playtest 213: More Scrap, Unified Production, Unit Adjustments -
Bot Play and First Impressions [TW3 Megathread]
by Iridium_Guardian ·contribute to the game after losing their stock. #2: I noticed was that it took a while to traverse from one part of the map to the other with my army, (I haven't played around with the game too much -
Game Skeleton, Systems, and Mechanics [TW2 Megathread]
by Trumpetmcool ·Sorry it took so long to post this but I was waiting to post some other feedback that's being compiled by some of the non-daily testers (Burdock is working on it as we speak). Seems it's taking longer -
Musings on my first Test Weekend(TW#2)
by Toast ·Intro -
The OFFICIAL Church of Seed
by Cycle ·Next 150g: Seedbot #2 -
Pre-Alpha #2 Impressions so far
by Rundar ·Heyo! -
The OFFICIAL Church of Seed
by Cycle ·next 225g: Grove Tender #2 -
Bot Play and First Impressions [TW2 Megathread]
by kromagnon ·I probably won't feel the same way after Game #2, but I'm pretty sure you guys want to hear what goes through the mind of someone playing their first game, so here it is. I'll probably post a "second -
Playtest 194: Test Weekend #2!
by Treisk ·Playtest 194: Test Weekend #2! -
Playtest 190 - Atlas 2.0
by Deaucalion ·this subject recently in Drive to Work #299. -
Economy and Strategy Feelings and Thoughts
by Cadoink ·Now I want to give some thoughts on some of the issues discussed by Day9 in the AMA #2. Hopefully, this can spark a discussion or some ideas. I would love to hear what the community, or what Artillery -
Day[9] Feedback & AMA #2!
by Day9 ·* From 45min to end, I answer all your questions from the AMA #2 thread! -
Day[9] AMA #1 Video! Post Questions for #2!
by Day9 ·Here is the AMA to the FIRST thread! -
12/13 playtest hero guides part 1 :: Vela
by Burdock ·There are 2 ways to use Eagle Eye. #1 :: Pick at the enemy while out of range of their attacks. #2 counter concave micro by picking off the retreating weak units. Overall, 10/10 awesome ability. -
Feedback
by Cerebral09 ·Re: #2, there actually are a variety of pings available. -
Pathfinding and Collision [Megathread]
by Eric ·Third, formations! As I stated before, a player should be able to judge a shape and make a strong, sharp analysis of it. Goal #2 helps to generate shapes, and Goal #3 helps preserve it! If you have -
Some Feedback about in-game Feedback and Clarity
by Day9 ·Agreed on your problems #1 / #2. We recently shrunk the size of units slightly and these problems have cropped up. We definitely plan on iterating much more on these to improve'em.