Treisk
Discord username: Treisk
About
- Artillery
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- Username
- Treisk
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- Roles
- Member, Administrator
Comments
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I really can't stress enough how much it's meant to all of us that we managed to get such a passionate community. It kept us going when things were really tough. So thank you guys for turning out to playtests for months, or for running a community t…
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Are you a god?
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@Sir said: Since Treisk loved the idea I was just giving some possible implementations as food for thought. Personally, I don't really care much about such a mechanic, but it may be worth playtesting. The more I think about it, it actually p…
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Just realized I mentioned it to Millea but totally spaced on mentioning it in the thread -- We're down to put up a $500 prize pool for this tournament if we can get it to 16 teams! So: - 1st: $300 - 2nd: $150 - 3rd: $50 We'd be happy to continue…
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Hey guys! Jumping in to let you know I've renamed the thread and stickied it!
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The truth of the matter is: naming a game is difficult. We, ourselves, had hangups about the "Guardians" part of the name because of the risk of it sounding like a MOBA, but it was such a strong fit for a lore idea we liked that we went with it. It …
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Ooh, this is a really cool idea. No clue how easy or difficult it would be to implement, but I'm gonna ping around and see how doable this is. Wouldn't expect it soon, but, damn, I like this a lot haha!
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Wondible's got it! :D There's a bit more about the damage/defense systems on the FAQ, in the last section. Though I do think we can (eventually) do a much better job of explaining these systems through some in-game tooltips.
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Camera position hotkeys are definitely a feature we eventually want, but there are a lot of higher-priority things we're targeting in the short-term. Don't be surprised if you see this feature implemented eventually, though :D
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Other games have done the on-map and minimap timers with success, it's just something we haven't gotten around to just yet. The timers act as a great call-to-action, which is what these neutral objectives serve as anyway. There's definitely features…
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This is unfortunately not an easy fix, but one that will be a pretty high priority. Not certain the fix will get in for this patch, but I'm hopeful. The fix will also clean up a lot of the other functionality of the Warp Drone (like your units losi…
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@Severedevil @cdiss Aquanauts are in line for a buff, definitely far too weak right now. Not quite sure when you'll get to see it in-game, but probably not too far off.
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@HoolaBandoola said: Are you serious? So having an engineer stuck at a wall, or have your hero die because he can't move round 2 critters is good design? Maybe it shouldn't be perfect, but some things are just pure bullshit. Definitely not t…
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I like this suggestion quite a bit. As @cdiss mentioned, the feature is technically in the game; but it's definitely not accessible, and there are cases where accessibility for that feature is ideal. For example, players sometimes want their Sentine…
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@BadWolf said: But the movement speed makes the actual engaging, flank maneuvers and ordinary movement feel much slower in comparison. Funny you should say that -- we're actually doing a couple tests internally over the next couple days that…
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Hey there! @Kaenaster said: This game is probably one of the best ones I've played in a while, which has a really innovative system of Strategy and allout impulses. Using your gut feeling, or even a mathematical setup, makes it much easier to…
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@Motiva @Renegade
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@cdiss said: The section on Titans leaves out a couple of important things which might be obvious, but worth saying - Titans can only attack buildings. Titans spawn at 4:00 and then again periodically throughout the game (about ever…
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@ShrikeGames said: Man I wish I could be here this weekend, but I'll be playing and streaming it starting Monday for sure! Looking forward to it, and don't be afraid to plug your stream!
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@Dragomadryl said: 'We wanted to take this opportunity to sincerely thank every single tester that has ever shown up to a playtest, played our game, written feedback, or contributed in any way, no matter how small or large. Thank you for helpi…
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@SpideyCU said: Man. It's happening. It's really happening!
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@CohLysion said: Bot Difficulty (2.1) - Played one game on the medium difficulty, this feels pretty good, though I could see some AI confusion (eg. soft-stuck units) that I had to clear with pings. @snkz ^^^^ Mercs (3.3) - I fe…
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Love love love this post! Some quick notes on your points: The slow zone art is super placeholder (and is basically the same placeholder used on Frozen Orb). Eventually we'll get around to arting that properly. The Snerp coming out of stealth as …
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Hey @CTORH We're actually pulling contextual pings out for tonight's playtest to do considerable work on it. This has been one of the biggest nuisance bugs with the ping menu. Thanks for pinging us (heh) on this one!
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@CohLysion said: (2.3) - With the current set, it already feels like a deep amount of progression potential. An idea occurred to me while I was looking through the units in the collection, deciding what to unlock. Many games with similar unloc…
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@Dragomadryl said: New deck builder is pretty sweet, although I find the extra click is unnecessary for picking units. As a quick note, you can actually double-click the cards to quickly pick! Wild Caterpillar Trees seem suspect in execu…
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@Foamborn said: I question the morality of farming caterpillars for resources. Save the poor defenseless caterpillar babies. #StopCaterpillarGenocide .....Kill the animals, save the frames?
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@cdiss said: Love the new deck builder! One suggestion is to give some info about each hero's basic unit as well, when on the hero picker portion. (E.g. when choosing Hydros, info about Hydros and his abilities but also about Scuttleguards.)…