Treisk
Discord username: Treisk
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- Treisk
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Wanna pop in here and at least answer these questions really quickly :D @TokOwa said: 1. Are Decks\Colours intended to have distinct degrees of 'supportability'\independability? Or do you aim to have more parity? (Example Vex is posterboy for…
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@wondible said: Huh. I tried rearranging units on the card selector, but it wasn't moving the hotkeys, just putting overlaps in red. I guess I should have tried launching the game to see if I could get my prime abilities on easy keys. He's t…
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@Millea Moobeat, is that you? 15% increase in health to all advanced units wasn't a mistake =)
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@ItanoCircus the basic Ability's "Ignite" does, at Level 8, 12.8 dps for TEN SECONDS Where'd you get THAT number? At level 8, they're doing 2 DPS for 12.8 seconds. 12.8 DPS * 10 seconds would be 128 damage, which would put basic units to half …
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Loving the discussion going on in here and just wanted to pop in and say that we're taking toooons of notes here. Specifically, this thread has sparked a discussion about the state of both Frostcallers and the Quadrapus. Don't be surprised if you se…
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Just wanted to poke my head in and say that the new formatting of these posts is fantastic. Thanks for that!
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Awesome, love this post. I've noted down some of the issues you've described. We've definitely got work to do in terms of getting resources and the UI to get along a little better. That includes things like more-clearly communicating what resources …
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So I did some digging on stats from the last couple weeks, and average game length is definitely WAY up. Average game lengths ~3 weeks ago were around 24 minutes. Average game lengths last week were around 27 minutes. Average game lengths in the las…
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Just to pop in and clarify -- It's actually totally possible that we won't change the damage/armor system in any major ways at all. But we do want to make sure we lock that down before featuring it more prominently. Although if we're punting on maki…
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@Cycle Thanks for everything, Sam, AKA CycleSam, AKA Sam #1 or #2 (depending on FireSam's availability), AKA PlantDad.
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@wondible said: Probably a first reaction, but BioShards feels like too many syllables for a basic resource. As in the game terms should have a sort of Huffman Coding where the things you think/talk about all the time have short easy words. I'…
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@CohLysion said: (1.1) - Though I didn't get a chance to play with them, I'm very excited for the Quadrapus now, both because of the added healing on the plate, but also because Intervention was previously broken. It was one of my favorite abi…
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@CohLysion said: The physicist in me humbly requests that High Vault increase both damage and pull radius. The Blue main in me nods agreement from behind and to the right of the physicist. There are exits to the east and south. You see a shove…
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@Millea said: Just so you guys know Beetle displays as R_CoreMelee_MoreBeetles Teleporter upgrade is nonexistent Teleporter upgrade was an oops that we haven't fixed yet. Beetle upgrade was an oops that we fixed, but didn't publish…
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@ItanoCircus said: Interesting update! Here's my feedback thus far: I don't feel strongly either way about Vex's casting recovery from Pyroblast. However, I dislike the visual change on Pyroblast. It looks very similar to the Tendril S…
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@Foamborn said: NEW UPGRADE: Fossil Genera I approve of this name. I was hoping you, specifically, would see this. We've got a couple BTBAM fans in the office and thought this was a cool idea for this upgrade. :D
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@Cycle said: bug: Ion cannon range upgrade is not properly reflected in its indication radius nor vision radius Known issue. We decided it was better to ship with the upgrade functioning for now, and oops'ed out on the vision radius part. Ra…
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@wondible said: The friendly/squad distinction is interesting. For instance I believe Hyrdos heal can be canst on any unit, but Grath protection can only be squad. I like it better when you can help you allies out when your own units don't hav…
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@SpideyCU -- Re: the two units you touched on the most (Aquadillo and Quadrapus), we've got some changes we want to try for these units next week. They're on our radar for exactly the reason you described (Plated Shell not very interesting/effective…
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Panda Panda Panda Panda Panda Panda
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@Millea said: Additional change that was unlisted Conduit 150 scrap->125 scrap Haha, you caught this but didn't catch that the Drill Laser wasn't in last night? :P This was a bit of an oops on our end. We accidentally had the pre-re…
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@SlammeR This is in line with what we're thinking about right now as well. :D
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@CohLysion said: New Troll Camps - I like the changes here. Plate removal reaction is kind of a shrug, fine either way. The new art is great, gives some of the character back that removing their attacks took away. Respawn change feels much lon…
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@Deaucalion said: I found that I prefer letting the generators automatically build production slots, rather than worrying about it myself. I was pretty content just to let the generators do their thing, THE SYSTEM IS MOSTLY WORKING, WOOO! …
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@wondible said: Ignitor annihilates bots. Hahahaha, oh man, poor bots. So often we make things without their feelings in mind. Once I activated a pyrosaur into a camp, it path deflected off to the side, but kept it's facing, which was no…
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@CraftyApe said: So, I might be alone in this feeling, but it seems that the AOE proliferation is getting out of hand. Playing late game atlas at the moment feels more like a bullet hell than an RTS. A lot of this likely stems from how many …
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@CohLysion said: Hydros' heals caused me a little difficulty with quick cast, as well. On that one, there isn't anything besides player tendency at work, but I bet I would probably turn it off for Hydros games. In my experience both with our…
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@wondible said: I started getting surprised because it doesn't apply to warp-in. We actually deliberately filtered out a few things that felt particularly odd/awkward with quick-cast, with warp-in being one of them. I'll confess I didn't act…
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@MinSO Nice, reading up now! Edit: Just read up. All excellent points, my favorite of which was the section on, basically, misdirecting your opponent if you're behind (with thinks like drops or runbys). Snowballing is definitely an issue. Fortunat…