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White Just Isn't Viable Late Game
by Aswan ·only 20% play white, the chance for white to be #1 is equally as low. And thats only if teams have equal skill and the game is balanced. Now the balance is whats's questioned here, but in order to re -
My Celesta Purifier Siege build!
by Daresay ·Late game: you dominate the titan fights, but your purifiers are target #1. Use your zephyrs well, keep them safe. I've had opponents over commit repeatedly trying to kill the purifiers. -
Allow more granular keybinds
by Sir ·set through the Construction section (Build #1 to Build #15) on the Keyboard menu. -
State of the Game: Impressions and Daily Test Diary Pt. 2
by tedster ·Vex can always just dive in and blow his ult at point-blank range to at least trade evenly. I think people really underestimate this last point and how ridiculous it makes him when he's already #1. -
One Year of Atlas
by Treisk ·@Cycle Thanks for everything, Sam, AKA CycleSam, AKA Sam #1 or #2 (depending on FireSam's availability), AKA PlantDad. -
One Year of Atlas
by Cycle ·OLD THREAD #1 -
PvP Feedback [TW4 Megathread]
by tedster ·toward the same goals. Unclear objectives is my #1 problem with MOBAs in general, and so far you guys have done a good job of making that not be an issue. -
Update Error
by statico ·If you can see that and https://artillery-apps.s3.amazonaws.com/atlas/win/appcast.xml in the browser, that means that your browser can see our updates but the Atlas launcher cannot. -
Playtest 206: Stepping Towards Wins
by LibidoBibleElbow ·in that area, the shield battery becomes the #1 priority and the expansion is just scenery. I think this area would be better served by being more open as it was before, without the extra tower and -
Bot Play and First Impressions [TW3 Megathread]
by Iridium_Guardian ·What I noticed initially: During the first game I played I noticed two things that may be related. #1: I noticed that while I was working on the objectives in the game the bots were fighting each othe -
Market Economy Idea
by Bizwang ·thing to get more stuff". In combination with #1 above, you could choose a defensive economic strategy to invest resources in points instead of army to win before your nexus is destroyed. -
PvP Feedback [TW2 Megathread]
by Treisk ·I felt like I was losing time when my units were Low HP I had to run back to base to heal and run back to the front. I suggest having the Teleport back like PreAlpha Week-End #1. -
PvP Feedback [TW2 Megathread]
by Droite ·I felt like I was losing time when my units were Low HP I had to run back to base to heal and run back to the front. I suggest having the Teleport back like PreAlpha Week-End #1. -
The OFFICIAL Church of Seed
by Cycle ·Next 275g: Bramblethorn Goliath #1 -
Watched the tutorial and played a first game, here I go!
by Day9 ·As for your point #1 about "tutorial/learning complexity curve," we fully intend to have a tutorial and on-ramp for new players. Right now, we are throwing people into the full game (with bots) so th -
Top-down map image
by Archibob ·I wanted to update this thread with a top down image of the map from last night's playtest (#190 on Feb 17) -
Playtest 188 - New Ultimates, Visuals, Balance!
by Pursuit ·real source of damage Hydros has and thus the #1 target for the opponent to focus down. Losing one just feels terrible, like you can't do anything until it respawns, and saving them is very difficult -
Expanding and gold collection
by Hazard ·Number 2 is pretty standard and well understood because it's the same as in other games. #1 on the other hand Atlas is doing some crazy things with. Let's take two models of how resources can work in -
Impressions
by Snow ·I want to start by saying I'm having a blast with this game - but it didn't start out that way. There needs to be something in the tutorial dedicated to how to gain experience, and manipulate it. Or e -
Unit death heatmap!
by statico ·We're also recording which squads people pick. I think Day[9] mentioned in AMA #1 that the squad choices are almost even.