cdiss
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@tedster said: But what I really want to say is that the Zephyr circle on the ground needs to be way more unique an effect, because it's super hard to tell what it is other than DANGER CIRCLE It's also semi-easily confused with Precog's Blin…
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@Blodir said: - Hide opponent 'decks' This is a really intriguing idea to me. What if you could see opponent hero selection, but not what cards they have in play. This is akin to, say, Hearthstone where you can see opposing class but not d…
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I also wish for a way to tell who is pinging, when a ping happens.
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Bump: the first bug I reported here (first post) appears to be not fixed yet; Grubby found it again on stream today. The second bug is also not yet fixed, at least last time I checked. I suspect minimap targeting in general might have more bugs, b…
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Great post @Sir.
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Starting Resources I also think the higher starting resources isn't good for the game. No longer is there really any period where T1/T1.5 is dominant, because everyone is at T2 basically immediately. There's no longer any real distinction between…
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@Atimo @Spartak seems good to me as well - showing exact MMR for the top tier of players
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@angrySloth said: Yes, the rank is inportant. I did not like the sc2 way where dimond "tier" was a bunch of groups of 100 players, and you could just see your rank among theese hundred people. I want to see my total rank (within my tier). I …
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I agree with @angrySloth. Basically, The system should have "tiers" like bronze/silver/gold/diamond/etc (whatever they're named); this could be pretty fine-grained or more coarse-grained Each tier should represent a specific MMR range There shoul…
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@Sir said: No Upgrade: No additional damage, let's say 100 Lvl 1: +15% dmg (+15% increase compared to no upgrade), that would be No Upgrade * 1.15 = 100 * 1.15 = 115 damage Lvl 2: +15% dmg (+15% increase compared to lvl 1), that would b…
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@Ningauble said: Honestly doing this in came would be good as well, if I could mark units to be selected by tilde, or not. This exists. Under keyboard options (in-game), you can choose to allow the alt-control group modifiers. Then, select…
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@KPjotac said: you could gain an exponential feel by giving increasing benefits for each research into the 4 resources. e.g. after each 4 supply upgrades, each upgrade after gives an extra unit of supply. replicating the macro aspects of commo…
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@Sir said: I feel that General and Feedback sections overlap too much, as right now (open alpha) almost every discussion is some sort of feedback, so splitting the forum in such sections doesn't make much sense. People may be missing threads t…
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+1 to all the discussion in this thread.
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If you click on a category (like Feedback), it will show a list of posts sorted by the most recently posted/replied on top, and tell you how many new posts/comments are in each thread since you last read it. It's pretty cool.
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+1 to BadWolf's king of the hill mode. Map would have to be large enough so that the attacking team can't just spam AOE spells to cover the entire "atlas aura" as he calls it. But I think this would be super cool, choosing/unlocking different aven…
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@zzzanderw said: If the Batterhorn is going to be purposed for it's charge, I think that it's supply requirement should be dropped then, because it is 11 supply, which is 27ish percent of the total supply. Only having 6 Howling Commandos, Grat…
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Devs have previously said that the imperfect pathing is intentional and part of the design; it rewards good micro. Also, units do push idle friendlies out of the way, but they do not push busy friendlies (friendlies already given an attack order, i…
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@NegativeZero said: i think the overall game speed is ok, but i think there should be more variation in unit movement speeds, everything seems kind of same-ish right now. i'd like to see a unit like the zergling or hellion from sc2 - a weak …
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If you haven't been helped, I suggest re-posting this in the Support category, they'll help you there
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@Severedevil said: Aquanauts need love. They've got respectable range and DPS, but not enough for a glass cannon, and the upgrade would only be worthwhile if it could heal them beyond their regular hit point cap. (A chance to refill a 140-HP…
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[Fixed now!]
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Initial feedback from a bots game, before PvP starts. New HUD is awesome! Art team continues to do a great job (there and other places). Noticed a few odd bot behaviors. (Replay G741f6946c2964de7b044657ad5aa70c9.) Bots tend to plant multiple ob…
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Overall, I liked the changes in this patch again. Frostcallers feel more effective. I like towers being stronger. In-game announcements of key events are great (eventually I'm assuming there will be an audio / voice cue to go along with these, bu…
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Additional idea, which could help with the "arbitrariness" of many of the above systems and create interesting gameplay to boot. Instead of these backdoor protections being outright and automatically disabled by (non-Titan) enemy units nearby, perh…
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I have no idea why Markdown isn't properly making a bulleted list on this post. TIL to get a bulleted list, you have to have a fully blank line before the list starts.
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Related: Quick-cast attack does not work correctly when targeted via minimap, although normal move (right-click) does. Quick-cast attack targeted on the minimap will simply target the terrain at the lower right of your screen, behind the minimap.
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I'll take the reset too, why not.
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I like the caterpillar change. Before, it felt very unclear when one would spawn and why. This way is much more clear. I like the healing zone changes. It makes the shield generators feel more important all game long, rather than just as structu…
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Love the new deck builder! One suggestion is to give some info about each hero's basic unit as well, when on the hero picker portion. (E.g. when choosing Hydros, info about Hydros and his abilities but also about Scuttleguards.) But overall it's …