Archibob
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- Archibob
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check out this gif of Celesta's new Ult VFX by @JCvfx !
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this thread is so rad! great job @tedster !
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howdy hey, everyone! I just thought i'd pop in and post a top-down image update to the current map -Bob
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@Platypus agreed! in fact other than Hero portraits, we haven't really spent too much time on the portrait pictures. I'm glad you mentioned this.. we'll be sure to make those more distinct when we do a proper pass! Thanks!
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i truly enjoyed reading your experience here @BR3AKR ... that was awesome!
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I just wanted to say that this was really great to read! thanks @Manners !
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Howdy folks! I wanted to bump this lovely thread with a top-down map shot of our Test Weekend 4 map! WOOHOO! GLHF, and i'll see ya in battle! -Bob
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@DanishSauce - Hey there! thanks for your comments! All base buildings (and fountains) are very much placeholder "art" that we're using until we have a much more solid design sense of the visual requirements for these things. So, we haven't really …
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Howdy Everyone! I thought i'd pop in with another top-down map update for Test Weekend 3! GLHF! WOOHOO!!! -Bob
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haha! awesome!
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YESSS!!!
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hahaha
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@Rundar those are some ideas we've absolutely been tossing around for a while, actually. @wondible ha! that's a really good point about Rustborn Rhino!
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YAY! Art feedback! Thanks for writing up your thoughts everyone! Seriously! I love this stuff! @Lisarah - Audio adds tremendous impact to every game. It's something that provides context and clarity to a player's interactions. It can help your …
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Updating the thread with a more up-to-date topdown map GLHF everyone! WOOHOOOOOO!
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Hi everyone! I wanted to update this thread with a top down image of the map from last night's playtest (#190 on Feb 17) some of the landscaping might look a little different than what you saw, but the map layout is the same -Bob
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RAD!!!
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dang, i wish i could make it on sat, but there are some plans i already had that i can't break. I'll do my best to be at the next one! Have fun, all!
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Right on! thanks @Burdock and @AlienTree for the art feedback! I'm glad you're having a good experience on the map so far! We're always looking to improve and iterate on the clarity of the art, in how it services gameplay, so comments like these r…
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awesome feedback! I'm still reading! :P
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Great feedback Ramen! thanks!
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great feedback @Pursuit thanks! re: your character art comment - Hydros and Ryme are actually deliberately designed visually to be brothers
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this is awesome! YEEHAAA!
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@Daul I'm curious about your comment on "Lack of contrast with ally units/enemy units" - are you finding that they look too similar to each other? the units themselves need more contrast? I'd love to hear more of your thoughts on this topic :D @epi…
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this is great! WOOHOO!!
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Hahaha! Wow!
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Thanks for the feedback bui! the health bars can be tough to parse when units bunch up, yeah. What Heroes/squads have you been trying?
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awwwyeah