Metruzero

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Metruzero
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  • Well I definitely agree that it shouldn't show everything like when you're taking some bases. But since gem nodes appear and disappear on the map. That could be something to announce.
  • I absolutely agree with you, but if they don't have a sound engineer yet then there's not much they can do. But I can say I always love playing as characters and mocking their lines for no reason. When I play with friends, they commonly hear me yell…
  • I can't speak for Vhex, but I can at least speak for my own opinions on a similar manner. For me, the problem I had with workers was how slow they built, I'm used to other RTS games such as Starcraft where you can feel a fast direct impact to your e…
  • I feel like once voice acting is added, it may help with some of the problems Cygnus pointed out. One example I love is when you're doing a co op mission, you can sometimes here your ally say, "My army is getting torn to shreds out here!" When they …
  • I absolutely agree with Jeekaroose here, right now neutrals feel very un engaging as he said. I would love to potentially see the ability to maybe get a temporary army unit that can participate in fights. Perhaps some super powerful unit to include …
  • A - I definitely agree with this. I've had weird times where I miss gems randomly. B - The cooldown definitely feels restricting, especially early game where there's not much to do so you just spend time just standing next to a node waiting for the…
  • Hi Gorlak, I can agree that the neutral weapons gave more flexibility during the game. I also had issues with some neutrals with how simple they were, overall, at least the low cost neutrals felt very underwhelming, I suppose for good reason since …
  • Hi Gorlak, I understand where you're coming from, but I still think that compared to other RTS games that I have played, there's less of that "out think your opponent" idea. many of the decisions you can make feel like the game is holding your hand…
  • Conclusion / TLDR I think this game doesn't have the strategic depth to be able to call itself an RTS at the moment. I feel very limited once I'm actually playing the game. And my overall judgement of this game, it's ok, it's not bad by any means. …
  • Squads: Ok these are cool, but also once again take away from what makes an RTS. From a design standpoint, all of the squads are really interesting, had very clear themes and matched them very well through gameplay. From an RTS standpoint, it felt …
  • Core Gameplay Feedback Base Building This kind of goes back to my point about how it feels less like an RTS. In many RTS games, you choose where your buildings go, and how you build can determine the flow of some battles and how you defend. It's o…
  • @Icebound34 said: As Day[9] pointed out, this form of income does not give each individual player the emotional response of "I earned my gems." Yeah sorry man, I often forget things as I read long threads. Day9 and I actually spent some time…
  • I disagree actually, I've had a couple of games where we were getting pushed but then I get couple of mini ion cannons near one of their meganodes to drag their attention back to those and allow us to punish them for being out of position. While yes…
  • Instead of say trading gems, what if we have gem collection shared? Like when a gem collector finishes, everyone on your team gets one gem, and you buff up the gem prices a bit to compensate. I feel like this could alleviate the struggles of working…