SpideyCU

Discord User ID :: 127485999654764544

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SpideyCU
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  • I'm generally overcome with feeling of "blah" from yesterday's test so I'm going to bounce off existing feedback to supplement my own, rather than writing from scratch as I usually do. @AceAl said: On the point of the economy, with the improv…
  • I joined in two of these games last night, and I have to say I feel better with regards to competence level - specifically, I don't feel ENTIRELY stupid. It was great to have conversations in Discord about the value of certain strategies - I realize…
  • This may be the least productive/concrete feedback I've ever given, so I completely understand if it's too vague to be of use. I don't like writing in this style but I figure it can just be discarded/ignored if it's worthless! So my games in the pa…
  • I didn't realize that (thanks!), and I'm torn because I like for my OWN unit's health bars to hide. I actually wouldn't mind it for the enemy too if I had another way of better distinguishing them on the field.
  • I only played two games last weekend so I don't feel I had enough experience to merit valuable feedback. However, here are some quirks I've wanted to point out: -Enhancers have a fun quirk where sometimes they'll buff my sentinel instead of one of …
  • OK, so I had to think about this one, hence the delay in responding. How did you feel about gold in the game? How did it change the way you played? It didn't change the way I played directly because I never hit zero, but I was a bit mor…
  • Questions How was your experience with the new map structure? Did you have better interaction between the 1v1 and 2v2 regions? Top and bottom "lanes" interacted more often than in previous weeks, I think as people play this more, it …
  • Christ I love these patch titles.
  • @Treisk said: Questions How was your experience with the new map structure? Did you have better interaction between the 1v1 and 2v2 regions? I only played two games but in general, yes. It's getting more to where I'd like it to be. T…
  • @ItanoCircus said: If I have some Chillerman in my army, that feels both like a point of strength and weakness. A point of strength because it augments my army, but a point of weakness because if it dies, I will have spent a "hard" resource (…
  • OK so I didn't have time to watch both replays, but I watched Gbd57160e1e5d4a378c42ac38335a4171 to full. To be fair, I'm not sure that's an honest representation of why Juggs are OK. The entire game was very very heavily Leviathan-based. Unless I m…
  • I still honestly can't say I notice the movement speed changes during regular combat, so same as last week - probably a good thing for general engagements, still too far to help an ally with whom I'm not paired. Will wait for the map to address the …
  • I, too, did not really notice the movement speed changes. I only had time for one game and played as Hydros. I can't say I ever felt frustrated by speeds for engaging/disengaging, but I did still feel somewhat helpless when my bottom ally (Lef) ping…
  • Body blocking IS easy with the Scuttlebros, at the expense of them body-blocking each OTHER at times, haha. I was going to wait a bit to write up a more detailed "how I feel now" response, but in general the squad feels much "tankier" which is a gre…
  • Ditto, several spikes here: G1daeedb68cec4aa7a3273fe94b7713a1
  • I experienced that too, several times throughout the course of the game. Edit: D'oh, saw another thread that's already discussing this. Put replay link there.
  • 10/10, would read again.
  • @obsidiandice said: * More feedback on XP/leveling would be awesome. Some sort of XP bar, celebration on level up, etc. There is an XP bar, I believe there's a sound when you level and when you hit level 6, the word "Ultimate!" pops up over …
  • So I know you fine folks cannot commit to a target date for the game (e.g. "It'll be done when it's done") - but do you have some idea of the window between when you, as a team, determine the game is ready to go vs when it'll actually be available t…
  • So, hilariously I started this thread back in Atlas 1.0 when weapon/armor upgrades were still a thing. There are no more neutral upgrades, though there is indeed some disparity in squad-specific upgrades. Given how much there is to consider on the m…
  • One suggestion for your scrap glut - have you gotten two Charms for your hero?
  • Bots will do stuff like that, yeah. Bot allies are OK for figuring out the base mechanics of the game, but the game really takes a new dimension when you queue up with 2 other real players. It's nice to, y'know, coordinate on stuff like that, heh.
  • Audio announcements: when I hear "unit construction completed", I immediately check my army tab to see if I should deploy. Since this happens so frequently for auto-constructed workers, it's distracting for a situation in which I can't do anything m…
  • Questions: What region did you play? Did you feel more variance in your battle outcomes? I ended up bottom all times - I felt there was a little more variance because the "natural" expansion, as it were, was not hidden behind a towe…
  • I'm gonna piggyback off of Aethallyn's thread to add an image for the merc charts. This was difficult for me as I was struggling in-game to figure out what I needed to get in order buy what I wanted. The visual representation has helped me, maybe it…
  • For all feedback below, I was playing Ryme if it matters. What did you think about the new mercenaries system? OK, so let's make this clear: my answer is going to sound negative, but Sunday was still a very welcome change from Wednesday…
  • Questions What did you think about the new mercenaries system? I'm really torn on this. The biggest thing I can say is that it felt different, which isn't necessarily better or worse. Actually, it felt like both. On the better side,…
  • I was torn on whether or not to give feedback, but I've decided that even if it's worthless it can just be ignored. The reason I was hesitating was because I thought I had a bunch of insights after that one final post-playtest-game Cycle mentioned. …
  • What were the best "feeling" squads you played tonight? Not necessarily the most powerful, but the one that felt the most awesome and fun to play? Maybe it's me coming from Hydros, but I absolutely. Loved. Ryme. Hands down, might've been…