HoolaBandoola
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And I've been hyped about this game for.. 3 years? Will there ever be a new competative micro-intensive RTS? Where are all the players??
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@Aswan Yeah, I was in one of the teams you refer to. I think the ready system on Battlefy is great, I don't see any problem to use that at all. It let's you get at least 15 minutes to get ready for your next match, and functions as some kind of "tim…
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Ah, stuff like this is nice to have, in lieu of a wiki EDIT: Maybe add Hero Kill Bounty: 4 Shard pickups + 1 per 2 Hero levels ? So 60 + 15 per 2 hero levels?
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Hey, I feel the same, they chip in now and then in some threads, but rarely in the "interesting" threads. I know discussions sometimes can be a bit abstract and long-winded, but that's because it's a complex game, and sometimes it's just a small con…
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@Blodir said: We can get custom games pretty reliably 3 hours earlier from the EU queue time, so could extend it there I concur.
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@Atimo You capture my experience completly, I also prefer wc3 kinda micro with fewer units and less damage. What SC2 did well, on the other hand, is harassing and multitasking; dropship in the main, oracles or banshees picking off workers, forward p…
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I don't have time to write a long post, but I like the sentinels, but they are perhaps a little too imba currently. You talk about "ward minigame" but we already have "sentinel minigame". Since they are so "imba", you also want to focus on killing y…
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Good post, I just think you(devs) should be very careful with multiple changes in a patch. Like you(Millea) say about titan scaling too much; it's also about the archive being so weak, so if you enforce both changes(harder to kill archive + weaker t…
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This is such a fundamental thing that I can barely fathom that we are even discussing it... The devs surely must have considered this and it would be interesting to hear what their stance on it is.
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Yes, sounds fun! And could open up something less explored with random restrictions.
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@Aswan said: There are already 58 Players registered but the bracket shows theres only room for 48 players. How will you decide who is allowed to participate? Or maybe just make it a 32 team tourny
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@Daresay said: It's worth noting that I got completely destroyed with this build by a red hero using some slow moving AOE. I'm sorry but this made me lol...
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Very good discussion. I think something needs to be done in the long run about these warp ins and unit grouping; let's say the standard way of unit production is have the units pop out of a certain building a walk to a rallypoint, this is very intui…
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I dunno about the AoE, but I agree it feels a bit weird and "imbalanced" to one-shot even expensive units; I like more drawn out fights with actual autoattacks doing damage, and time to micro your units without getting 1 shot(see WC3). Regarding un…
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Yes, both things are very important!
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I'm not sure, I think it's too early to really be able to tell. White certainly has perhaps the most interesting composition of units, with zephyrs, conduits, auraguy and precogs late game. It does have a very high skill ceiling, especially compared…
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@Sir said: You could always slightly penalize duo queues. For instance, a 1-1-1 stack with MMR's of 1500-1550-1600 (mean: 1550) would get matched with a 2-1 stack with MMR's of 1500-1500-1600 (mean: 1533) and considered as equally skilled for …
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1) I don't think it's important, but not sure how hard a change it is for them. I've used a custom cursor in one game, Path of Exile, because I always "lost" the cursor in all the effects. I found a nice and easy third-party software for this, but d…
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@Treisk said: The truth of the matter is: naming a game is difficult. We, ourselves, had hangups about the "Guardians" part of the name because of the risk of it sounding like a MOBA, but it was such a strong fit for a lore idea we liked that …
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@Xiniu said: Enabling duoq devalues the work of soloq players in my opinion HoolaBandoola Well I just think it's too harsch if you have only 1 friend and want to play, that you wouldn't be able to play get ranking from it. I have a few point…
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I didn't have time to read every post to the end atm, but I agree with many points, especially being very careful with unit skins/skill reskins so we don't have to "learn" 3 different looks for each thing. Path of Exile is another great example of …
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Are you suggesting you shouldn't be able to play ranked at all in a party of 2? I disagree, I think it's fine to place duo-queuers with solo-queuers and keep 3-stacks for themselves. I don't have any strong opinion about ranks or stuff, but in calc…
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@cdiss said: Devs have previously said that the imperfect pathing is intentional and part of the design; it rewards good micro. Are you serious? So having an engineer stuck at a wall, or have your hero die because he can't move round 2 critt…
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@Spartak said: It has unit production, researches, upgrades, many different unit types, individual control of units: it is an RTS. I don't like MOBAs at all and I love this game so far. Yeah you're right, I am a bit harsch, it's a good game,…
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It sounds better, but "Titans of Atlas" seems a bit double-dip since "Atlas" in greek mythology was a titan :P I still havent come up with anything better than "Project Atlas" ^^ Not sure what you mean with a "good team-game", I think it works pre…
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@Sir said: Oh, and also a list of planned features would be great. There's many things, little and big things, that are missing but are surely planned for later. That would somewhat prevent polluting the forum with redundant feedback and wasti…
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I also wish for 1v1. I don't think I would like 1v1 with the current gameplay and faction balance though. I also wish for more macro oppurtunities other than "choose units and research".
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I think unit selection needs to take the traditional path of being able to select a single unit's portrait.
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Regarding unit selection UI First off I'm not entirely sure if this is the correct of posting this feedback, or if there are announcements regarding it since I'm new to the forums, but here goes: I have a control group of various units selected (…
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YES!