BadWolf

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BadWolf
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  • @Alpha said: [quote] I discovered there is an individual amount cap for each unit type. It made me feel frustrated, because I capped higher tech units very easily in the same army and still had spare supply, so my possibilities in army comp…
  • Sad to see it go, will you release the source or is there a chance you can get it back up and going?
  • The link is not taking me to a tournament, takes me to the battlefy homepage.
  • As tedster says, currently you can just throw down plants in the middle or anywhere where the enemy needs to go and rush down towers, it is fun to play but not so much when against it. Spending most of your valuable time killing free units that onl…
  • I will put my two cents in to the above discussion. If the trade off for removing the unit cap is making every unit with a low cap much weaker I don't feel the trade off is worth it. I have seen a couple of strategy games which made me lose intere…
  • @wondible said: I suppose I should actually say what I feel about RTS. Mostly I think I like watching multiple fronts and distributing forces between them to make or defend pushes. This might be a different game though - that style of play may…
  • @cdiss said: @KPjotac said: you could gain an exponential feel by giving increasing benefits for each research into the 4 resources. e.g. after each 4 supply upgrades, each upgrade after gives an extra unit of supply. replicat…
  • I feel like the defense upgrades are king for tanks as that means they can block off people and shield their teammates for a longer period of time, which means more damage made by your damage focused team mates. For non-tank heroes like whites and …
  • I believe they already tried that and didn't have good results, wasn't around pre alpha so not sure.
  • @Hider said: "I'm actually kind of surprised at the disparity between the two previous posts: battles either seem too slow for people or too fast, which seem mutually exclusive." Nah they are kinda the same thing in this context. With the…
  • I agree on some points but not all so here comes my response. I agree on some levels, I find the pathing to be great but I feel like melee and expensive units should be able to push my tier 1 blob away to either retreat or get in on the action. C…
  • I would like a kind of mini tutorial, if you decide to split it into two with the basics as tutorial 1 and more advanced control with tutorial 2 then having a mini tutorial right before tutorial 2 which explains hero and unit selection would be nice…
  • My only problem with this game that I found as the main problem that takes away from the rts part of the game is there are no long term points of interest, I have no reason to defend a certain part of the map to give me an edge in the long term. Su…
  • Maybe also add a message popup somewhere with a hotkey to make the screen scroll to the location where that alert was created.
  • During a game me and my friend outmaneuvered two of our enemies at the start of the game (4:00 and 5:30) and wiped their armies out. It felt amazing and gave us a clear advantage through the whole game but it still lasted for 44 minutes because the…
  • The harassment part of the post could be done by allowing you to build shard generators or something similar in the top / bottom and make those targets for harassment, this wouldn't fix the 6 production slots late game though, since in the late game…