Pursuit
Discord ID 123111058067030017
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I volunteer for the reset
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For me atm it's Vex >> Hydros = Eris = Ryme > Celesta > Grath > Vela = Alder Vex can move up close to an army and then cast his ult and especially in team fights it's almost impossible to dodge. Ryme can do the same thing to a lesse…
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TBH Stock feels like it makes a losing team lose even harder. Lose an army? Your opponent gets experience and map control which will translate either into titans or camps and with stock in the game they'll also get ahead in max army pop or queue slo…
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Mechanics Today I felt like the game was too easy mechanically. This is probably largely personal preference, but basically what it comes down for me is I like having things that I can do reasonably well, but also have room to improve. It’s not nec…
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Mechanically the game was the most fun it's ever been for me. I got to do all sorts of multitasking heavy stuff, taking expansions and building tech while taking gems and attacking different locations ect. It feels more like an RTS than it's ever fe…
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Really brief comments today -The new replay viewing system is great! I think there might be a small bug with Hero levels on it at the moment though since I've noticed a couple games were Hero levels are being displayed ~1 level lower than they actu…
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What did you think of the new ultimates on squads that have them? Vex getting Pyroblast just feels right. I'm not sure if it's actually atronger than his old ult but it's definitely more fun. Eris' new ult feels amazing, but I do wish it had a bet…
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Illusion Playing Illusion right now feels like this- All the abilities are cool and flashy but you just can't compete in terms of raw power at the moment. And I know to some extent that's supposed to be the point of them, but right now there's n…
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@Treisk said: Could you talk a bit more about what your initial shock was like? I opened up my first game on the new version and immediately thought 'Wow, this is so much darker than the old version!'. As a general rule of thumb I prefer lig…
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New Map Art The new map art looks great aesthetically! It has a cartoony vibe that I really enjoy, it actually reminds me a lot of the type of art used in Sly Cooper which is one of my favorites games aesthetically. The new art looks quite a bit da…
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Wow, from the description Illusion squad looks like exactly what I've been wanting in this game. Can't wait to try it out!
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edit: accidently quoted myself instead of editing, my bad
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Which squads felt incredibly fun to play and why? Which squads felt unfun to play and why? I played mostly Hive today and it felt incredibly fun. Every Hive unit has fun to use, powerful dynamics to them that make the game interesting. E…
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Which squads were the most fun to play? (Not the strongest, just the most fun!) I played Wind all 6 games tonight and really enjoyed it. Sprites finally felt like they were able to deal the damage necessary to hit that point where when y…
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Which squads were the most fun to play? (Not the strongest, just the most fun!) Played Wind and Vex tonight, both felt quite fun. Overall I think Wind is my favorite to play at the moment but it runs into some of the most frustrating mom…
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Questions How did pathing feel? Did formations feel more meaningful? It felt a lot easier to move past enemy units? This might be my imagination but I felt like it was harder to pathing block this playtest. It felt pretty good using …
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Played a lot of Wind Squad today, overall I feel like- Sprites are useful for a longer period of time than they were in Playtest 179, but you still hit that point in late game where they just feel useless. Die too easily and dont add much damage. …
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Playing as Hydros, there were still quite a few moments where I blocked my allies or my allies blocked me during fights. Looking back on my games though I didn't feel frustrated playing as Hydros whereas before I really disliked playing as Hydros b…
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Versus Vex Early Game: Large Advantage Celesta just wrecks Vex in early game. Wisps move faster, deal more DPS (per cost and per unit) and have similar health / cost ratio. The Speedbot’s higher range is countered by the Wisps faster movement spee…
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Versus Alder Early Game: Slight Disadvantage I would actually say this matchup is slightly Celesta favored if not for Alder’s hero ability. The combination of Alder’s hero ability and the Seedbot’s sapling ability makes it so that Alder can trap W…
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Versus Ryme Early Game: Even, maybe Slight Disadvantage Early game vs Ryme as Celesta feels like a chore. Ryme’s tier 1 units are able to slow huge amounts of wisps and trade fairly evenly even in a straight up fight (for a comparison, 2 Wisps hav…
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Just for some clarification on how mining works after testing it out with @Cycle and @AlienTree yesterday (I apologize in advance for any typos, doing this from my phone) the amount of gold returned is based on the location of the base itself and …
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There are also hotkeys for select hero, select tier 1, select tier 2, select tier 3 and select army (hero not included). I didn't use these much during the playtest (didn't practice with them) but I've been playing around with them since the playtes…
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Are there any new squads currently being designed? If so, what is the concept behind that / those squad(s)? What squads do you think need the most work atm in terms of design? Are there any units you think don't fit in particularly well with their …
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@byce said: Cool highlights! I don't know about the images being on imgur though, there are random imgur viewers and stuff where these could be found. It might be better to just upload them to the forums if you can. They're too big to upload…
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Totally agree with this, I've had pretty much the same thoughts. Some upgrades feel very powerful all the time (+4.5 range on Purifiers) while some can be good situationally (+30 HP on Wisps vs lots of AoE), but most of the time I felt like it was a…
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@Artillery.Eric said: * (Devs) Treisk, Requiem, excal vs Cycle, AlienTree, Pursuit Here's some highlights from this game, which was the most interesting game I've played so far. There’s probably a little bit too much emphasis on the plays I …
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Wisp OP Confirmed But really, once you factor in cost and microability (Wisps cost 1/3 of a Seedbot so you have 3 Wisps per Seedbot, plus wisps move faster and have a smaller collision size which makes them easier to micro) I think early game felt…
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Awesome, can't wait to check these out when I have some time
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@Aethallyn that's awesome!