Pursuit

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  • The third game I posted in this thread is a great comeback game iirc. We weren't getting trashed or anything but we were definitely behind.
  • @Gorlak said: Will you guys be posting a heat map of the art map? I am interested in how that one looks. This would be awesome
  • 1) Were there any cool things you saw players doing that you didn't expect or anticipate during the playtest? If so, what were those things? 2) What's your biggest concern with the game at the moment? What are you most proud of? 3) One of the thin…
  • Treisk excal Requiem vs AlienTree Cycle Pursuit (Highly recommended!!!) Cycle AlienTree Pursuit vs Nib MutableMan Faye Cycle AlienTree Pursuit vs Laohunter MileS Urasdon
  • There's a discord channel, here's the link if you're interested.
  • Huh, that's interesting. Honestly I've never tried eating a regular sapling so I wouldn't know. Maybe ask the resident Alder expert @Cycle
    in Alder Comment by Pursuit December 2015
  • Awesome guide! Agree with almost all of your points here. A well played Vela isn't going to be winning any straight up engagements, but it really doesn't need to. With the longest range (Vex comes close in early game but Vela does much higher 'burst…
  • Sick guide. Been thinking about / playing around with Hydros a bit more. I think I agree with the premise you have for him; get to tier 2/3 asap and stay lower on the Scuttleguard count. I think I'd add too that the Hammer upgrade (can't remember ex…
  • @Kloer no way? I thought I was basically the only gamer in Bend xD Want to meet up sometime?
  • @ZenoSpyridon They spawn in the middle, bottom right and top left areas in a rotating schedule. So at 2:00 and 3:00 they spawn in middle, 5:00 and 6:00 they spawn on bottom right, 8:00 and 9:00 they spawn on top left, ect. @WittyHorse sorry for any…
  • @WittyHorse trust me they feel necessary. This map is much more open and bases aren't nearly as well defended.
  • Thank you so much! I was just wondering about this!
  • @GreenEQ I live in Bend, but I wouldn't mind meeting up sometime! @Terminus that would work for me.
  • I feel like there's a story behind that large amount of death by the bottom players base haha. Maybe I'm just imagining things but I think you can see all the units I lost trying to make runbys on expansions work xD
  • Oh wow that looks awesome Weird to see how much action typically happened closer to the center of the map, I feel like most of my action was a little more up and to the left of the biggest blob.
  • Yeah, I wasn't sure if this was intended or not but playing around with it more it doesn't feel as broken as I initially thought. It works pretty well defensively with long CD abilities but I still wouldn't recall a full health unit after just using…
  • @Artillery.Day[9] 5: Really glad to hear this! 7: I definitely think either the escalation is too much or the cost of neutral weapons in general is too low. They just felt too spammy and not as interesting as the squad's regular units and unit int…
  • In regards to point number 2, I actually did this on purpose several times (aggro the neutral mobs to get them to attack my opponent's units). So while it could be annoying when done on accident, I personally found it to be very rewarding when done …
  • @Trfel Thanks for the feedback on my feedback! Now we can start a feedback loop right? ^.^ Yeah, that's why I made sure to say that the game felt too easy mechanically as a hardcore RTS player. Compared to MOBA's this game feels about equally deman…
  • Talked about this with Trfel quite a bit last night and it really changed my perspective on a lot of things. I'm still pretty skeptical about how effective early tier 2 is in general since it feels like you're giving up control in the middle of the …
  • Haha very interesting to hear your opinion on this! I find Celesta to be extremely fun to play precisely because her units are more based on moving around and engaging smartly than spamming abilities. Celesta seems to open up more strategic / tactic…
  • My team had really good communication (we were in the discord server so we were talking real time, this made a huge difference I think) and agreed that we should both collect 10 gems by the end of the first two waves (so we could both expand). I had…
  • I agree this would be really cool, especially for solo vs bots. If you party queue you can pick the order of where people spawn based on their position in the party (first 2 top 3rd is bottom). Except for that one time when AlienTree, malavv and I…
  • Thanks for the compliments guys ^.^ I just realized two major topics I forgot to talk about- Healing / Vision Wards and Competing for Gems / Expansions With Allies. I'll add it in tomorrow, for now I really need to get going to sleep. edit: Sorry …
  • Combat Respawning Mechanic How I Felt: When I first heard about the respawning mechanic it was one of the things that scared me most about Atlas due to my memories of Swarm Hosts forcing stalemates in Starcraft 2 by constantly spawning units for f…
  • Economy Gem Collection What Happened: Gems are a great source of conflict in early game but become overabundant in late game, which leads to issues with neutral weapons. How I Felt: I absolutely love the way Gems forced conflict in early game. I …
  • With Celesta I found myself splitting my army fairly regularly, I'd do runbyes to kill harvesters with my wisps, leave my Purifiers sieged up in strong positions to control space while my hero + wisps went to creep, have my hero running around colle…
  • Q(x.xQ)O-----(^.^Q) Bring it!
  • @Madread said: Right now? I played Ryme, Hydros, Celesta. I went 7-0 today. Going against others heros I didn't feel weak nor overpowered. Let's take Pursuit list for exemple. Hydros(8?) T1 wreck Celesta(1?) T2. Very quickly you have to under…
  • @Krevan said: The squad selection music gets me hyped for each game, and the in-game music is very calming. I'm a big fan. My thoughts exactly.