Spartak

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Spartak
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  • The speed bonus for precognitor shield doesn't mean a lot for white units though. Which are the units you would use it most on? Purifiers in siege mode or Conduits when they are channeling, both of which cannot move. The speed will probably be usefu…
  • @tedster said: If you cap it at one, you're just making it so everyone on the team ABSOLUTELY has to take it, rather than maybe being able to justify just 2 people with sentinels. If you up the population cap, you're still forcing at least 1 …
  • Can't that be solved by simply increasing the population limit for sentinel? If it requires 5 or more population, then you probably won't be making more than one and making more will hurt your army size, which can be an interesting strategic choice.…
  • Ideally lower tier units should be useful throughout the game like marines or zerglings in StarCraft. I think delaying the access to higher tier units is not the way to solve the issue. Lower tier units should be viable even when high tier units are…
  • Good suggestions, agree with almost everything. I think the suggestion for apocalyte is needlesly complex. Simply reducing the range it can be cast could be better. Also don't think tier 1 lasting 10 minutes would be good. Tech rushing should be an…
  • @Grombie said: Having one blinding smoke shuts down aquadillos. Blinding smoke doesn't do anything against aquadillos.
  • Battles should certainly remain as the focus of the game. Otherwise, I would be suggesting more economy/base management oriented multitasking improvements. I think that battles can be more varied though. Instead of most battles involving all the arm…
  • I wasn't suggesting implementing more multitasking to the game for the sake of it. I think making decisions on when to split your army or how to split it is a lot more interesting than keeping it altogether all of the time. Like I said in my post, t…
  • The more I think about it, I think I have found out two potential issues with my suggestion: Every bioshard piece gives you 15 bioshards so making grubs drop one more bioshard piece would make them give 30 bioshards, which is probably too much of …
  • Yeah, I agree. That seems to be the best of both worlds. The top players will want to see their exact ranking among other players but it doesn't make much of a sense to show an ordinary player that they are 15.249th overall or to discourage them by…
  • Then what you are proposing is even more unsustainable. You are saying there should be no progression to unlock gameplay elements and therefore there should be no way to pay for those gameplay elements. Then you are also suggesting there should be c…
  • @Sir said: There's a way to make hero/unit skins/recolors/color patterns work. And there's a whole array of other non-battlefield-polluting customization: voice lines, voice announcers, HUD skins, taunts/dances/emotes, death animations/effects…
  • Some players will get the units for free by playing and some players could just pay some money to accelerate the progress if they are impatient and have disposable income. I am not against cosmetics. It should be both: unlocking new units/heroes + …
  • You can't unlock heroes in HotS as fast as you can currently unlock content in GoA. Not even close. You can unlock everything in the game in about a week right now and I'm not even talking about playing 8 hours a day. Not a lot of companies can emu…
  • I feel like for this game, excessive amounts of skins/hats etc. would negatively impact the gameplay a lot more than selling in-game currency for real money. It can work fine for MOBAs with only hero units for the most part but with lots of differen…
  • It has unit production, researches, upgrades, many different unit types, individual control of units: it is an RTS. I don't like MOBAs at all and I love this game so far.
  • Everyone is automatically put off This thread is evidence that not everyone is automatically put off. There are games with millions of players that have a lot less accessible unlock systems. If they make a bad purchasing decision as a resul…
  • New players will not be able to take advantage of being able to select every unit. In fact, they are more likely to be worse off by making terrible compositions because they don't know how the game/units work. Experienced players, who can make strat…