Day9

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Day9
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  • This is awesome! We'll be heavily re-evaulating all aspects of the tutorial/ui/ux after TW4!
  • Control groups in replays should be possible. It would be very low on the priority list, but i'll add it in for now! Agreed! Agreed! This actually exists (select a unit, then press escape) but in a slightly awkward fashion. We'd like a better, cl…
  • Thanks for link! Will investigate this :D
  • Thanks so much for the link! We'll investigate this.
  • Thanks for taking the time to provide such a long thorough post! Regarding communication, we have plans to spruce up our contextual pings and make sure the hotkeys to activate them are more natural in game (N is a bit far even). We're not convince…
  • Ah yes nice catch. Added to ze todo list!
  • We've heard a number of people talk about the confusion of the 'number' associated with tech level. As you suggest, very often numbers = resources in an RTS so it seems reasonable to hunt for a different representation.
  • Yay for exciting new units! I do think there needs to be better/stronger tooltips in general. Some of them rock and some of them don't D=. Will focus on upgrades n' tech levels next week! :D
  • Do you have some of the times where this happened? Either way, we'll investigate this. Thanks for linking
  • Mr Lef! Thanks for taking the time to write all of this up. Even though it hurts to hear you haven't been enjoying the recent changes, the fact that you highlighted precisely what's frustrating for you is incredibly helpful for us. We know that t…
  • We have two resources what do you mean @mrwizard70 ?
  • Specifically, if you can monitor how your 2v2/1v1 interactions evolve over time. I kinda expect that people will be mashing to 3v3 fight a bit more because it is possible, not necessarily because it's valuable. My concern would be that, over time,…
  • I AM SO HAPPY to hear that the regions feel a bit more connected. I'm super eager to see how things evolve as you get the opportunity to play it more!
  • Thanks for the feedback Decency! And no need at all to apologize for having and sharing a negative experience. It's all part of the (some times not so delightful) game development process . First of all, I want to frame what our goals were with t…
  • Glad you're enjoying things! Should only improve from here (well theoretically, sometimes iterations are less fun to help us learn things :P). Re: army punishment, we definitely agree. We're reconfiguring the economy post TW3 to unite Squad/Merc …
  • I'm thrilled you are enjoying our wonderful community :D. Big credit goes to the Daily Test group for being so supportive, positive, and fun-focused. It's been a blast to hang out and test Atlas with them for the last several years.
  • LOOOOOOOOOOOOOOOOOOOOOOOOOOOL
  • Ah this is fantastic! I'll be investigating these to see what's going wrong. Thanks for taking the time to point it out
  • Thrilled that you're enjoying Atlas so far! Thanks for posting feedback too . Moar charms are coming. The goal for TW2 is to have all the systems in and to see how players use them. We plan on expanding mercs/charms by adding more content there…
  • Thanks for the long and thoughtful post Ender! We're actually planning on doing an economy overhaul due to the similar motivations that you've spoken about. In particular 1. There isn't quite enough coin to provide the army size growth that's des…
  • For this feedback, I'd ask how things feel once you are in a PvP environment. Right now, I'm a bit leery of comments about the "feeling of excitement and boredom" in Atlas when you've only played vs Bots. To be honest, the bots are WAY boring so I…
  • Thanks for the post! The economy is in a slightly odd spot right now (we're planning on changes post TW2 for those purposes). For instance, as you noted, suiciding your squad units to kill mercs feels very weird. And, overall, the gold income is …
  • Woot! Yeah I really enjoy playing Hydros. He feels pretty kickass now and didn't previously. My current biggest concern is the way that melee units path. Gotta tune dat up
  • Not petty at all! Naming is one of those things that's both very hard to get exactly right but very very easy to change. This is all reasonable stuff. We currently like "mercenaries" as we want them to be a supporting force rather than the core a…
  • Oh that's a very cute UI representation. I'm gonna link this to the folks working on UI/UX as a reference. UI will be one of those things that will change a LOT going towards release so this is helpful
  • WOOPS! Good catches hahaha
  • Thrilled to have you Neon! As for your positives i'm THRILLED you are enjoying those aspects :D Let us know if they stay fun in PvP As for resources, we're planning on doing some significant economy work post TW2. This should make things a bit m…
  • @Arkoniel, we spoke a bit about this in the chat so I'll repeat some of what I said there right here! Gemming is an EXTREMELY flexible system -- We can tune number of gems, location of gem spawns, duration of gems before they disappear, duration of…
  • If you can give us a replay example w/ a timestamp that would be AWESOME. In the client, right click on your name and click on your player icon. This will load up a list of your replays. Right click and copy the big replay ID in here and tell us …
  • Oh your feedback was SUPER helpful! Even though we are currently doing video tutorials, many people have mentioned the wish for an in-game tutorial/gameplay helper. The consistency of the requests will be the basis of when we DO make that in-game …