Day9

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Day9
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  • Haha you're a legend EmperorRahem. I imagine you with a radio giving reports to commandHQ at designated times. It's fantastic for us to see the way your opinion evolves! Also 5 games hell yeah!!! :D
  • Thanks so much for leaving the feedback @bliss! In a sense, we're definitely going for something "awkward" as you put it :D. LoL/Dota/SC2 are all awesome games and we wanted to do something quite different/unique compared to the existing games out…
  • We completely agree. Our big goal for TW2 was to explore the experience of gathering resources and making merc decisions. Would players develop different strategies? Would there be interesting battles over resources? What types of scouting would…
    in Mercs Comment by Day9 March 3
  • YAAAAAAAY! We're VERY curious to hear how TW1 players have been enjoying TW2! I definitely should have been more clear about towers in the tutorial. Now that I think of it, I may have completely forgotten to mention them and they're preeetttyyy …
  • @EmperorRahem said: This is my responses after playing my first game WITHOUT watching the Tutorial Oh god! Atlas is a game where, currently, you really cannot function without watching that tutorial. Later on we'll have a more robust in-g…
  • @SteelShadows said: Another factor that was frustrating was of the resources and requirements for building units and upgrades, only gold and gems were fully explained. The tiers were sufficiently explained as to how to pay for them and that u…
  • @Koy super sorry you had such a rough few initial games. Hydros is a particularly difficult squad to solo. His entire set of units is very tanky/supporty, so he really needs a damage dealing ally to support in order to be successful. As you sugge…
  • @kromagnon Thanks for the initial impressions! I'm eager to hear how things feel after a few games. I ideally want Atlas to be a game that takes a little bit of time to "get the hang of" before you can start playing the game. Kinda like throwing …
  • @Lisarah said: Charms, Are literally the best thing you could have put into this game, given it's nature. I feels so rewarding when you fight with it and every game no matter the circumstance you want them. Some are better than others in certa…
  • @Ajewpo said: I told my artillery cubes to target a tower, and I was confused and frustrated because I couldn't tell whether they were attacking or not, and they seemed to just be walking up to the tower. The specific instance happened st…
  • We'll definitely be doing tweaks around the titans. I'm somewhat fond of the fact that Vela has a method to solo some camps. When the titans pursued a bit more aggressively, Vela was left almost unable to kill any camps. It does feel a bit too ea…
  • Hah! Apologies for the rough first game. Currently, if you don't watch the tutorial, things will be very confusing. As you say, the ideal is to have everything teachable via an in-game tutorial or in-game experience. However, given our iteration…
  • Thanks for playing! And yes, gold income is a bit lower than we want at the moment. We're planning on increasing it ~50% post TW2. We aren't doing that right now due to some performance issues and lack of testing internally w/ those numbers. Onc…
    in First Thought Comment by Day9 March 3
  • Ah yeah we don't have an extremely polished and clean UI right now and likely won't for a few months. Everything is pretty much "functional" so players are GUARANTEED to get access to all the information. I agree that it's a bit "loud" right now. …
  • Let me connect you to some of our eng folks. This bug has happened before. It's hilarious, but super hard to play lol.
  • Thanks for the extensive post Kleos! Since you wrote quite a bit, I'll comment on some of the key points and if there's anything you'd like specifically addressed, let me know and I'll follow up again! For things like bots, art, sound, ui/ux, poli…
  • Welcome back KonTiki! Some notes: Glad you're enjoying the game flow changes! Woo! The "gold on a fixed track" change is a prime example of something we want to address. It's temporarily fixed because it's super easy to set up in this way. How…
    in Comparison Comment by Day9 March 3
  • Thanks for the notes! Many of these comments are UI/UX/usability bits that we'll definitely want to polish closer to release. Though we might not get to them in the short term, they've been added to our task list . As for your point #1 about "tut…
  • @HipAndWithIt said: While playing as Grath, when I activated the terrapin troopers dash as a group the units would just run into each other without moving forward until the ability went on cooldown. It made me feel like using the ability to ch…
  • OH that is comically brutal Erabeus. We used to have an expansion closer to the main base but if one of the titans was accidentally aggro'd, it would sit in your main and kill everything there >.
  • Feel free to see other squads on the side for now. We're approaching a rework of the squad right now. Initially, we attempted to create a paradigm of "offensive" and "defensive/support" squads. The offensive ones would deal the damage, and the de…
  • Ah yeah I see what you mean! We are exploring replacing expansions entirely with "caravans." A worker you can buy that wanders out, collects money from a location, and then returns to a deposit spot to dump the funds to you. My hope is that this …
  • I can't agree enough with what you've said. I'm a HUGE audio fanatic with the games I play and the music I listen to. Technically, I recognize that the correct move is to focus on gameplay systems as we are now. However, man it hurts my little he…
  • This is an incredibly detailed and clear description of your experience. Thanks for taking the time to note the entire progress for every single game!! Even subtler things like how you were choosing squads over time is great data for us :D. Are t…
  • According to our data, it's pretty tough for players to make comebacks once they are sufficiently far behind (especially large gold differentials). Though a few here are posting counterexamples, there are still critical grains of truth to what you'…
    in Comebacks Comment by Day9 December 2015
  • Can you explain the "I felt X when Y happened" behind this? You're essentially pitching an idea without any context or motivation. Examples of possibly valuable motivations might be: "I didn't feel rewarded when I killed workers, but I very mu…
  • It's a bit hard to know what to do with your comments without a more clear "I felt X when Y happened." Many things that you write are conclusions from experiences, rather than the listing of experiences. By listing when/where these events happened…
  • We almost certainly won't be applying any "fix" to the art-maps gems since we're intending to completely rebuild the map (and rebuild it to not be rotationally symmetric). In short, we want the same properties you're talking about for the next map …
  • Twas indeed awesome! Re: map -- this map is a gameplay version from several months ago and, as you note, struggles to have something other than "frequent army mashing." It's rarely correct to not go directly to the gems (the gem mines help some wi…
  • Ah good point!