Deaucalion
Discord User ID :: 137019159451009024
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Wait... AlphaGo knows how to play Atlas?! The AI is taking over!
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Progression: I and a few other people noticed that some matches were not rewarding currency. As discussed during the playtest, Frostfall is wrecking the more fragile T1 units. Treisk mentioned that the plan was to halve the damage done to these uni…
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Take my money please.
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Titan Battles When I played as Vela I had a lot of fun with the battles for the titan. I played one game where my team got most of the titans, but many of them just barely and the fights felt very engaging (I didn't notice the game had gone on for …
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The titan timing changes this week really highlight the problems with the current system for spawning Titans. Capturing one titan gives a team breathing room to capture more while their opponents defend. Very quickly one team finds themselves perpet…
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Creep Collection Immediate rewards for clearing camps felt good to me. I expect that it will eventually have some stronger visual effects to indicate that you are gaining resources (i.e. creeps explode in a shower of green eggs and ham). Eris' Dis…
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I'm coming back after missing a few tests, so I just have some brief notes: 1) As I discussed a bit with Jordan, rushing calcified shell on scuttleguards makes them unreasonably difficult to deal with in the early game. I remember at one point my a…
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I played some more Vela today. I'm still trying to get the hang of Zephyrs. Their movement speed is much higher than that of Raptors, which often puts them in odd positions relative to my army ball. Gust is such a split-second ability, and I'm havin…
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I went ahead and wrote up a quick Lasso Selection test. It's not as fancy as Ulf's, but you can take a look here.
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I queued scrap once in one game, and besides that did not touch the generators at all. I did run low on stock for very brief spells, but otherwise didn't feel stretched for resources. It probably helped that had strong teammates in all my games. I …
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I found that I prefer letting the generators automatically build production slots, rather than worrying about it myself. I was pretty content just to let the generators do their thing, though looking back at some of the games I think my opponent's g…
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Collision I did find it a little easier to extricate units. I think I still noticed a few units getting stuck running against other units, but during the playtest it was mentioned that that is a somewhat separate pathing issue that has not yet been…
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Gem Collection I liked the new auto-collection system. I like that gems take longer to collect, since it forces players to sit on their gems longer and makes the pace of collection more deliberate when gem fountains are contested. Scrap and Produc…
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I also only got one PvP game in (same one as wondible: Ga2864042d7274c02ab6a5635408d5b29). As wondible mentioned, the most notable thing about the game was presidenttimes' trebuchets. He had them sitting in his base, and the blanket fire he was abl…
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Nice demo. Testing Atlas has also been making me wonder about alternate selection schemes, though I guessed that it was pretty low on the dev's current priority list. I find the scroll wheel to be a little extra work. I think that I would prefer ci…
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The new deck picker screen looks great. The new audio events are informative and non-intrusive. There seem to be a lot of interesting changes and additions to the higher tier units, but haven't gotten around to playing with most of them. I did try …
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I have mixed feelings about the changes to gem collection. I feel kind of compelled to click on all the gems to make sure I get enough scrap, so it feels like I am actually doing more busy work. I guess I could avoid some clicking by dividing the g…
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I had a lot of fun this playtest. Battles were exciting. Researching Tech Level 2 right away makes me feel like I should build Tier 2 units right afterwards, but the scrap flow makes me wait until the mid game before I can really start to build up a…
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The Map … felt very cramped. All the passageways are narrow, and the fountain areas are cluttered with obstacles. I felt frustratingly limited in my ability to maneuver, especially with melee units. Confined spaces can definitely lead to cool situa…
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I've been clearing the medium jungle camp and taking my first expansion at the beginning of the game, but not bothering to expand further after that, and this has been working out for me. I replayed the second game: G65f0f0f656f9438cbef06f6bd7b60b8…
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That looks awesome.
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Shield Generators I enjoyed the shield generators. The flow of the game did not actually change much. My team used early Jug Aspects to push in and knock down one or two reward towers/shield generators. Later, we won a decisive engagement and dest…
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This week I sat down and worked out a defined strategy before the playtest: * Hydros with Raider mercs. * A small number of scuttleguards, then backing them up with Motivators and eventually Hornets (a comp essentially focused on not body blocking…
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I concur with AceAI that I am usually picking a merc faction for one particular unit. As such, I don't feel any loss of options due to the downsizing the unique roster of each faction to four units. Games have been very snowbally. Part of this is t…
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Gold definitely felt tighter during this test. My finicky graphics drivers prevented me from actually seeing a game to its finish, but I at least felt that the gold supplies were running low as matches moved into the endgame phase. I do feel that g…
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Gold I played a few games, and they all ended before I got below 100g, maybe even 150g. I know that games were ending a little faster than intended due to the stacked bonuses of some of the charms. As things are currently, the function of the gol…
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I found that games snow-balled pretty hard once my opponents built three or four Leviathans, since the added air support allowed them to win fights very effectively and systematically destroy my expansions. The other mercenary I noticed being very …
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The Map The new map felt really good. Previously, the longer travel time between the two areas of action meant that there was a significant "fun barrier" to roaming top or bottom. Distances are shorter and units are faster, but I also think the uni…
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I would buy an Alzabarack, Master of the Wrench skin for my engineers. @The Foilist said: Does the NDA apply to fanfic? This is awesome. Pretty sure it does. Keep in mind that the NDA is primarily about preventing public misconceptions of t…
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I played Vex bot against CohLysion on Alder in the hour-long game he mentioned: Gc5170900a7dd419ca7e61083c721d8db In an earlier game Cerebral09 had shown me the effectiveness aggressively building Orions, so that's what I did this game. The Orions…