snkz

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snkz
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  • Great video! Love the effects!
  • @cdiss said: Noticed a few odd bot behaviors. (Replay G741f6946c2964de7b044657ad5aa70c9.) Bots tend to plant multiple observer wards (sorry don't remember the right name for them) in the same place or nearly the same place; happened on mul…
  • Thanks TokOwa and goswer. I looked into the problem, its seems like bots can fail to see the titan fight objective on the map. This is cause of the new game flow changes that the bots are just not built for yet. I patched in a quick fix, should be …
  • Haha what terrible manners, thanks for the report! Do you mind sharing the replay ID for that game?
  • Great catches on the tutorial everyone! We do intend to tutorialize more of the game's mechanics soon so its great hearing what you think is important and needs coverage.
  • @SpideyCU said: I find it odd that the bots start in the middle warp-in area, despite always going to one of the easy camps on the side. Why not start closer? Speaking of camps, it's very tough to feel useful as a melee-centric player whe…
  • @wondible said: A couple times in bot games I'd see an off-screen unit stop moving on the minimap. By the time I looked it was moving, but looked like it may have had a temporary pathing mishap. In bot games I rarely felt like I had down …
  • Love the feedback, very insightful stuff. Were hoping to expand on the tutorial very soon and its good to hear that many of you would appreciate a longer/second tutorial! This was our first attempt at a tutorial so expect a more robust onboarding …
  • Appreciate the feedback everyone! We definitely intend to expand on our current tutorial to explain the more complex systems in the game (such as resource management) in the future. Please continue to leave feedback about how comfortable/confused y…
  • Should be fixed now :D let me know if it comes up again!
  • Currently bots occasionally do not aggro the camp until after an ally has joined them. The casting of abilities is indeed a bug though! Sorry about the confusion!
  • feature Thanks for pointing this out, ill keep this in mind when the AI finally learns that some units can fly.
  • Yeaaaa so this is due to how units in our game are created and how the bot's choose positions to cast abilities. The culprit here is cause is Ryme's tier two unit's frostfall ability. Frostfall is an aoe with 6 pulses, if Ryme Bot kills the targete…
  • @Shadow said: Bot play: At the beginning bots are hard however after I started picking up the game flow, it got fairly more simple however when i moved over to playing pvp the 2 weirdest things to pickup the feeling of was being on the other s…
  • ah I understand the confusion, currently units are assigned their default groups as they are deployed. Anything that happens after that is up to you manage!
  • It's great to hear that you have found an upgrade path you like. I usually have my upgrade paths pre planned except when I run across a squad that counters my path. (i.e say a strong ability power squad like vex, usually that forces me into a defens…
  • @Kennysilver said: How was your first experience in atlas against bots? Initially i was overwhelmed, in experiencing the game first hand. But it reminded me of my times in starcraft and it certainly was something i enjoyed looking back at…
  • How was your first experience in Atlas playing against bots? Terrible, I felt powerless when my allies suicided and the enemy team steamrolled me. I've had much better games since then. Did they help you learn the game? Not real…
  • Atlas has three methods of modifying control groups Ctrl + NUM - creates a new control group containing the selected units. Shift + NUM - add selected units to an existing control group Alt + NUM - create a new control group containing the select…
  • So there is no pause functionality exposed to the player in the game currently, what youre likely experiencing is lag in the replay
  • Hey Wolverino thanks for playing the game, glad you took the time to post here and post your thoughts. I watched your second game, and I definitely can see some frustrating moments. I'd highly recommend trying out the intro bots for a bit, not caus…
  • Great feedback guys keep em coming! Remember to try intro bots first if this is your first test weekend, its the best place to learn the flow of the game. Into bots also teach you some of the core mechanics that are sadly not intuitive currently su…
  • @Nib tell me more about your bot communication pains in the bot feedback thread if you have time!
  • @AceAl said: Getting in one last bot game, G046f73571208444b82ae87705f83d158 , for one last bot feedback post. The bots have many bugs, and make many sub-optimal choices, but one "choice" my allies made particularly galled me. I was…
  • Thanks Rundar! Hope you enjoyed your bot game and welcome to the daily tester group! That ping bug is a rare bug that we've been having a hard time reproducing intentionally! We'll look into it as soon as we can but if you ever managed to do it int…
  • @bliss Good feedback, I appreciate the detail. Just a heads up about the Ion Cannon thing, the radius that shows up for you is also visible to the enemy team, i.e they can see the range/placement of your ion cannon before its constructed. Unfortuna…
  • Great feedback guys, these are such a joy to read! Keep 'em coming!
  • @EmperorRahem I agree, bot's could definitely be smarter about which expansions are worth scouting etc. Bot's will definitely check /a/ expansion you have given they themselves aren't super on the defensive. They tend to attack the closest expansion…
  • I'm not sure if this was answered on discord but it was indeed a bug! It'll work as intended in the next playtest (193)
  • @Prost Congrats on winning your first game! Judging by your feedback, it seems like most of the trouble you ran into had to due with a lack of understanding of some of the game mechanics. This makes sense, theres a toooon to learn in Atlas! Obvious…