First impressions and suggestions for improvement
First off i gotta say i am super excited to be playing this game as i have never played in any alpha before but anyways here is what i think after my first game what could be made better.
So first off i really enjoy the aspect of fighting for gems in the middle of the map as it creates a lot of action and forces you to either be behind in gems and risk being behind in eco ( more expansions ) or out gunned in terms of neutral weapons. I also enjoy the vast variety of upgrades. I also really enjoy your hero doing most of the work in terms of building and fighting because it forces you to be smart with it while being at risk ( collecting gems and fighting ). Neutral weapons are an amazing feature to the game and adds that variety of "i must protect my ion cannons or i just wasted 16 gems" or "i could rush this one tower with 4 mini ion cannons so we can then push to kill the mining base or whatever" so its a neat aspect that with time can become really fun. But this game does feel a little slow and would like to see it just paced a little faster ( maybe workers give more coin per back or in 1 min they collect 12 patches of coin instead of 9 or whatever ).
So first suggestion wish they could specify more on what upgrade is for what unit. Like for example i was playing pyro dude and i was reading through the upgrades and came across one that upgraded my tier 3 units flame breath for an additional second but was confused as to what unit so maybe a suggestion would be Upgrade tier 3 Charizard to improve his flamebreath by an addition 1 second and by that description i know exactly what unit i would be upgrading.
Another suggestion is to reduce the time it takes to build gem nodes as the game progresses OR be able to queue them up. Reason i would like this is because when killing expansions and turrets ( especially higher tier turrets ) they drop a lot of gem nodes and its kind of tedious to just T wait 5 seconds T wait 5 seconds so by having the option to queue it up or reduce the cooldown to 1 second or so makes the gem collection process easier.
Another feature that i think should be added is selecting your entire army. Kind of like in starcraft 2 you can click F2 to select your entire army and then bind it to whatever and i think Atlas should incorporate that because if you are trying to multitask i want to be able to micro my hero or units without having to spend a couple of seconds re-boxing my new units and binding them with my current ones and is just kind of annoying.
This is all that i could think of so far and i think if you guys consider this it would make the gameplay a lot more enjoyable!
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Oh i had no idea and i watched the tutorial ( maybe i didn't pay attention to that part ) but thanks!
I'm glad you're enjoying the core loop! It's definitely the thing I was most anxious about before people got their hands on the game. Would it be too weird/alien/unlike other games etc <3!
This has been mentioned by others (including one of our art team on Friday!). It has been added to the to-do list (we'll probably do portrait icons instead of texts to make it even FASTER to read).
I think we need to do even stronger overhauls w/ the gem collection system. We've spoken about ways to collect other than the captor (ie building a gem harvester that costs gems). The expansion case is particularly wonky. Though we don't have a super solid implementation yet, I'll confirm again we completely agree w/ that annoyance @ the expansion haha :D.
Thanks so much for the post <3