First day feedback.
I have noticed that pathing is slightly iffy and I see that it has been mentioned before so I wont go further on the subject. I would recommend units being able to push other friendly units in order to fix this. This will help units escape easier and fix slow arced engagements.
I do think a dedicated feedback chat room would be nice to get real time responses from staff and other players. This could also be helpful for people to post it quicker before they forget their suggestion as well as getting feedback from those who are not aware of the forums.
Clicking both friendly and hostile units to see their exact health, armor, damage and move speed would be helpful.
A timer on when structures respawn would be nice (if there is one already I must not have noticed it).
Units seem to keep their 'distance from each other formation' too consistently and is often a chore to group them together in a ball.
Battles for gems from the main spawning locations in the middle areas of the map could last longer. I suggest making gem spawn intervals longer so each gem counts and is more important.
The icon next to a developer is great to pin them out and verify them as staff, but it's not enough to easily pin them out of a crowded chat. A persistent flashier color that doesn't have the same color as any chat rooms would fix this. For example, the Atlas icon next to their name could be Purple, or blue.
Very fun game overall! Can't wait to see this game get developed and changed for the better as you experiment with it!
Comments
Also quick addition! The automatic resources you get if you don't have them lined up should only be the primary 2 resources and let the player manually choose when to increase pop cap and other stuff.
Sick feedback man :D
Pathing
Unit info
Formation