Atlas Item Cheat Sheet

TreiskTreisk Member, Administrator
edited May 19 in General Discussion

As of Playtest 199, we've revamped our item system from the ground up! Here, you'll find a quick-reference cheat sheet of the current items and what they do!

Last updated: April 5, 2016

Steel Bangle

  • Level 1

    • 5% Bonus Health
    • 8 Bonus Physical Resist
  • Level 2

    • 10% Bonus Health
    • 16 Bonus Physical Resist
  • Level 3

    • 15% Bonus Health
    • 25 Bonus Physical Resist
    • Active: Thorns: Nearby friendly units redirect 100% of damage taken from physical attacks to the attacker for 4 seconds.

Flux Ribbon

  • Level 1

    • 8% Bonus Ability Power
  • Level 2

    • 15% Bonus Ability Power
    • 10% Cooldown Reduction
  • Level 3

    • 25% Bonus Ability Power
    • 20% Cooldown Reduction
    • Active: Zap!: Deal 150 Magical Damage to target unit and slow its movement speed by 50% for 3 seconds. 30 second cooldown

Soul Shard

  • Level 1

    • 5% Attack Damage
    • 5% bonus Lifesteal
  • Level 2

    • 10% Bonus Attack Damage
    • 10% bonus Lifesteal
  • Level 3

    • 20% Bonus Attack Damage
    • 16% bonus Lifesteal

Blitz Orb

  • Level 1

    • 7% Bonus Attack Damage
    • -4% Attack Cooldown
  • Level 2

    • 14% Bonus Attack Damage
    • -7% Attack Cooldown
  • Level 3

    • 20% Bonus Attack Damage
    • -10% Attack Cooldown
    • Passive: Frontload: Your first attack when entering combat deals 50% bonus attack damage

Vitality Token

  • Level 1

    • 6% Bonus Health
    • 10 Bonus Magical Resist
  • Level 2

    • 12% Bonus Health
    • 20 Bonus Magical Resist
    • Regenerate 1% of max Bonus Health per second while out of combat
  • Level 3

    • 18% Bonus Health
    • 30 Bonus Magical Resist
    • Regenerate 2% of Bonus Health per second while out of combat
    • Active: Restoration: Regenerate 40% of nearby friendly units’ Max Health over 5 seconds

Arcane Servo

  • Level 1

    • 5% Bonus Ability Power
    • 8 Bonus Magical Resist
  • Level 2

    • 10% Bonus Ability Power
    • 15 Bonus Magical Resist
  • Level 3

    • 20% Bonus Ability Power
    • 25 Bonus Magical Resist
    • Active: Magic Matrix: Gain 300 Bonus Magical Resist for 5 seconds.

Tri-Star

  • Level 1

    • -3% Attack Cooldown
    • 5% Bonus Ability Power
    • 5% Bonus Attack Damage
  • Level 2

    • -6% Attack Cooldown
    • 10% Bonus Ability Power
    • 10% Bonus Attack Damage
  • Level 3

    • -9% Attack Cooldown
    • 15% Bonus Ability Power
    • 15% Bonus Attack Damage
    • Passive: Pierce the Veil: Attacks reduce the Magical Resist of the target by 5, stacking up to 6 times

Lava Core

  • Level 1

    • 5% Bonus Attack Damage
    • 9 Bonus Magical Resist
  • Level 2

    • 10% Bonus Attack Damage
    • 18 Bonus Magical Resist
  • Level 3

    • 15% Bonus Attack Damage
    • 25 Bonus Magical Resist
    • Passive: 35% Tenacity

Dark Matter

  • Level 1

    • 5% Bonus Ability Power
    • 8 Bonus Physical Resist
  • Level 2

    • 10% Bonus Ability Power
    • 14 Bonus Physical Resist
  • Level 3

    • 20% Bonus Ability Power
    • 20 Bonus Physical Resist
      -Active: Void Barrier: Gain 900 bonus Physical Resist and Magical Resist for 1.5 seconds.

Rabbit’s Foot

  • Active: Sprint: Grants bonus movement speed to nearby friendly units.
  • Level 1

    • 40% bonus movement speed for 3 seconds
  • Level 2

    • 55% bonus movement speed for 5 seconds
  • Level 3

    • 70% bonus movement speed for 7 seconds

The Short Circuit

  • Active: Short Circuit: Disables the attacks of structures near the caster.
  • Level 1

    • Lasts 4 seconds
  • Level 2

    • Lasts 8 seconds
  • Level 3

    • Lasts 12 seconds

Comments

  • wondiblewondible Member

    @Treisk said:
    As of Playtest 199, we've revamped our item system from the ground up! Here, you'll find a quick-reference cheat sheet of the current items and what they do!

    By the way, what exactly are "Ability Power" and "Magical Resist" ?

  • TreiskTreisk Member, Administrator

    Ability power improves the damage and healing done by abilities by that value. So 20% AP means a 100-damage spell will now do 120.

    Magical Resist reduces the damage you take from Magical effects (which are mostly abilities). Shift-tab will show you what your reduction% is with your current MR value. The equation is

    Resist% = MR / (MR + 100)

    So 100 MR = 50% reduction (as 100/200=0.5)

  • SpideyCUSpideyCU Member

    So ability power doesn't impact non-damage parts, based on what you're saying? e.g. getting ability power boost on Glacial Rangers doesn't make Cold Snap slow more?

  • TreiskTreisk Member, Administrator

    Correct; it doesn't currently use coefficients to calculate other values, just damage and healing.

  • Reactor_MonkReactor_Monk Member
    edited April 18

    Do the passive bonuses on items only apply to the hero or all units for that player?

    Edit: Clarification: do the bonuses apply to the units NOT in direct proximity to the Hero, or if the Hero is dead?

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