byce
Discord User ID :: 129042855971913728
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Comments
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I think ults did need to be moved to an earlier level, so I like the change. Didn't even get to use my ult sometimes previously. I like the water by the hard camp. I see you, graphics guys.
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FYI there were a few Leviathans in this game, so they didn't go unseen. They melted pretty fast, but yeah, they were there.
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This build is hella intense! Your units dying totally sucks which is great. I love that when you kill a tower it helps out your whole team immensely. The huge battles in the late game were sick, I totally missed those. The delayed stock freeing th…
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Wow, what an update! This build was definitely way more interesting than previous 2.0 builds! It's too bad it was kind of anticlimactic when you realized that the endgame was just who could sneak in and quickly snipe the enemy nexus first, since, oo…
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I agree with @Deaucalion, when there are 3-4 Juggernauts heading towards your nexus you literally have to stop everything you're doing and just attack them or you lose because they have so much HP. But, rather than just reduce their HP, what I'd re…
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Check out this replay if you want to see an insane fight over a corner expo: G22b2154f837c4df7b726d766cce26b3e Just go to the top expo and speed the replay up to 8x speed lol
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I think the corner expos might encourage you to stay split more than anything. They are lucrative and as far apart as possible, and it's a huge commitment to go help control the one on the other side of the map. Maybe it will be a good balance, thou…
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I played Hydros, Ryme, and then Eris. I was bottom lane all 3 games. Hydros is just slightly better all-around, of course. I like the Healing Waters instant cast, it makes retreating a little bit easier, which is something Hydros really struggles w…
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The new movespeed was SO SICK™! It made the map not feel so huge and battles were a lot more fun! Seems like the games pretty much played out the same way as before, though; just a lot more fun in the midgame.
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Here we go again! #BELIEVEINSTEVE
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I missed Sunday's test, and because of this, I was completely lost in the beginning after not playing Atlas for a week. Shoutout to @Pursuit for helping me along. I don't think it was totally my fault that I was lost, though. I think the early game…
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Fix your projection matrix.
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What did you think about the new mercenaries system? I couldn't help but laugh when I opened the Atlas 2.0 email and read "mercenaries." A few weeks ago I remember just chatting with one of you and asking why they're called neutral weapons and no…
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Not much to say today. First game: Ryme vs Illusion on bottom. Illusion seemed fairly weak: slow and non-threatening. Our team steadily gained map control and pushed for the win. Second game: Poison vs Eris on bottom. Eris got his 2x gold expansio…
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I played Ryme. I felt like I played the early game about as well as I could. I got 2 gold expos early on, and even got both 2x gold expos in the early midgame just because I could. Still, we struggled to gain foothold against the other team's attack…
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Played 2 games. The first one, as the Illusion squad, someone had to leave and I wasn't even able to get to T2. I was able to use Apparate a few times, but not to much effect. Didn't really get far enough into the game to think about anything else. …
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Played as the one and only Poison Man! Versus Eris on bottom. It seemed to be a pretty even matchup, with both squads constantly trading units. It was fun trying to hit Poison Grenades on clusters of units while they could dash away. If they used th…
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@byce said: but I felt like as soon as I got about 6+ scuttleguards I was able to just start bullying my way into sandstingers and towers. Needless to say, once I got near the new T1 cap, there wasn't much that I was scared to push into! …
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Hey! My game today was my first as a daily tester, so I haven't played since the big 1K test thing. Unfortunately, I was only able to play one game, and I didn't play as one of the new squads as I was a little nervous from being pretty rusty, so no …
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It's been a lot of fun so far, Artillery! See you soon!
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@Pursuit said: They're too big to upload onto the forums so I asked the artillery devs if there was any work around and this is what they suggested. Oh, well if you have their blessing then that's different
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@Pursuit said: ... Cool highlights! I don't know about the images being on imgur though, there are random imgur viewers and stuff where these could be found. It might be better to just upload them to the forums if you can.
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@Cycle said: byce I just watched that replay. So sick :D:D I love your army teamwork during the first 7 minutes :D Yeah it was awesome! It was a pleasure playing with @Carnifex and @Vega! It was a tense game trying to maintain control of t…
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@Pursuit said: Awesome, can't wait to check these out when I have some time You can just watch the first few minutes of the 4th replay for a laugh if you don't have a lot of time.
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My games seem to always last until the late game and from my experience if you're losing you get one chance to build up a neutral weapon army and push for the enemy nexus. You'll either win or lose depending on how that goes. That's just my experien…
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OooOooOoo a dev replay! Thanks!
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During these play-tests, is there anything in particular that players tend to do (or not do) that surprised you? Or has everyone pretty much played the game exactly how you expected? #BELIEVEINSTEVE
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Is the video game fun? Yes! Anything else you'd like to share? I like the gem expo buff, it should make them more worth fighting for (even though on PvP Day 1 I didn't even know there were gem expos :D). Siege Titans seem p…
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@Artillery.statico said: We're a small team and we love games! Check out https://www.artillery.com/team to put a name to a face Special shoutout to excal for being the only Quake player on the team! I bet he's the coolest guy in the office,…
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@Artillery.statico said: Here's a heatmap of unit deaths for 3v3. Does this imply that you guys have other modes to play in-house? :D