Alyosha
Discord User ID :: 138307856112943104
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- Alyosha
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Comments
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I had great fun with the build this weekend, played mostly Hydros. Unfortunately several games had people DC but that's par for the course for events like these with lots of new people and stress on the servers. A few things in no particular order: …
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Aw man, these last versions look so fun and my internet at home is broken.
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Hydros, Tital Knight I challenge all'y'all to do battle at the Nippopolis Breastiary for a one way ticket to midnight!
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Liked the earlier ults, could use it to good effect on at least one game. Had fun battling it out, desperately trying to defend the nexus. Got to play some more Hydros, trying to build it as a tank/support. Some pain points for me: * Alder. A squa…
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I had a lot of fun this weekend as I learn the game. One general suggestion right off the bat: Could you guys implement filters/pagination for the replay sections? I do a lot of my learning watching pvp replays and dicking around vs the AI, and both…
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Random misc feedback: loved the new hp bars. A lot easier to evaluate what's going on in fights. How about an option for autohiding at full hp for myself and always on for enemies? (since the hp bar helps spot them agains the terrain). I don't mind …
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How did you feel about gold in the game? How did it change the way you played? Overall I like the idea of using finite resources to promote game resolution and I like that knocking objectives grants you extensions. However it didn't change much the…
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My questions for part 2 are regarding team sizes. In team games there's often a situation where you have to design your units and their abilities considering the amount of firepower available in certain situations. For example healing spells, where …
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I was missing Ctrl-clicking on a unit to select all visible units of the same type a lot. Particularly to update ctrl groups, like if I spawn a bunch of cubes, they are not part of my army per se. It's not always easy to box them in busy situations…
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I felt compelled to keep all my units together to avoid bad trades due to numberical disadvantage. This in turn highlighted control/pathing issues particularly on the left side of the map where I spent more time trying to avoig getting in my teamma…