Cadoink

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Cadoink
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  • Thanks for the response SlammeR! Being flexible in game is something I wrestled with when writing this post. I do think that having a tech switch mid game is very cool. I could also see how wanting a particular unit could be cool too. For example:…
  • Hey Wicked! I am not on the Artillery team, but I wanted to jump in and give my two cents. I think the resource system is different from traditional RTS games like SC2 and WC3. First of all you have stock (population? I can never remember the name …
  • It feels like over the test weekends, the goal has been to polish and test major core systems in the game. For example early on it felt like the focus was on forcing engages and having the game move forward. This lead to aspects and the juggernauts.…
  • Hey guys! I had a great time play testing last night. I wanted to write some of the thoughts I shared last night, hopefully to be a little clearer. The 'Gain' Eco System This system, for me, was not intuitive at all. The first two games I got stom…
  • Maybe instead of a faction they could be a band of mercenaries. You select your band of mercenaries.
  • What are your thoughts on downtime? It feels like there are moments in the game where there aren't gems to collect, my arm isn't big enough to take on a titan camp, or to engage the enemy tower, and I don't have enough resources to buy anything. Is…
  • Is there any plan to have different aesthetics for the buildings depending on the squad chosen? It would be easier to see who's buildings are who's and I think it would add some nice flavor to the visuals. Could even be involved with lore in the fut…