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The only splitting I found effective was to split the hero off from the army to get gems. You can leave your army to siege your opponent, maybe with an ally, and deny them gems while still collecting as many as possible for your team.
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That is some top level AI exploiting
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Ah, i tried to brute force with small cubes. I should note that the 4 gem cube out ranges towers by the smallest margin. So i built some cubes and then defended them with my army on a healing ward. I got to the nexus around 4:30 but then got swar…
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5 minutes? ok i was wrong, cheese is strong
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In 2 more games, i have not been able to recreate this bug. Played past final as well. still no bug. weird
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I see this now, i quite like this option. I have T1 = 1, T2 = 2, T3 = 3 and Army + Hero = Space. working great
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One thing i notice with pathing is that units will walk into corners at an angle rather than around them. If asked to walk around a corner, they attempt to walk directly through the corner and slide along the wall. This also means units are slower
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This is great
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in a 2nd game tower upgrades were behaving as intended (only down a single path). Maybe i will test if being past the end of the game matters but i didnt yet.