Hider

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  • "I'm actually kind of surprised at the disparity between the two previous posts: battles either seem too slow for people or too fast, which seem mutually exclusive." Nah they are kinda the same thing in this context. With the current TTK you need t…
  • Hello Artillery Games. My past experience in comparable games are the following; Rank 1 HOTS (last summer) , gold 1 LOL (last season) , masters Sc2 (this season). And below is my feedback: The good The game can start right away. No need for a lo…
  • Well units to tend to block each other when trying to micro injured units back. This makes micro less practical and difficult as it means you need to move the units that are blocking back before you can move the injured unit away. In a game like St…
  • Another poster, also from a starcraft background, said the game feels more like a moba and maybe as such he isn't qualified to critique it. Actually MOBA's are a ton about movement as well. For instance in League of Legends predicting enemy ski…
  • @Artillery.MarkLogan said: Pathing is a huge area of concern for us right now, and is the number one player complaint. We're definitely going to be making major improvements there over the next 3-6 months. Increasing overall unit speed ha…
    in movement Comment by Hider December 2015