Paladin
About
- Artillery
- View Artillery Profile
- Username
- Paladin
- Joined
- Last Active
- Roles
- Member
Comments
-
@Paladin said: For a lot of units in GoA, it feels like, from my very limited experience, that a cap was put for consistency's sake with a few problematic units ("now every unit type has a number in that stat!") while the majority of them are …
-
@tedster Good point. I suppose that's tied to the idea units only have cooldowns and no mana in this game. That said, while I understand how amassing a monotarget burst sniping unit or a ludicrous amont of AoE spells might break the game, I'm not…
-
A thing shot a thing. If no nuke/artillery was involved, HP bars barely moved and sound effects were really tame. I felt like combat was uneventful. Now of course I understand you can't speed up things withou crucifying accessibility, but I felt li…
-
I discovered there is an individual amount cap for each unit type. It made me feel frustrated, because I capped higher tech units very easily in the same army and still had spare supply, so my possibilities in army compositions with my given 6 slot…