KonTiki

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KonTiki
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  • @Alyosha said: What did you think about mercs in this new system? I like limited mercs as I believe the squads should be supported by mercs and not the other way around. Not a big fan of having to choose mercs before the game though.…
  • @Nib said: Not enough rat. I really felt like backdooring just wasn't an option. Both games I played last night ended in a back door! Coming from playing a lot of Dota, it felt especially weird to me, since Dota religiously enforces the Ord…
  • I played mid both games last night, and I felt myself using the whole span of the map top to bottom a lot more than I did before, and from the start of the game. When bot bro was in trouble, I felt like I could help. I was still punished if I overco…
  • @Zyphent said: - The generic upgrades to damage/attack speed etc. feel... obligatory? It's hard to get a sense of when I should be getting these. and I find it much more fun to get the specialized upgrades to my individual troops. 200g for "yo…
  • Hah! That's a funny little break in the game
  • I do like being able to put my wards in the brush and having them still work. It makes it a bit of a hunt for the other guy to smoke it out. You mentioned Dota's wards, and part of the fun of those is finding out that the other team has a ward in a …
    in Vision Comment by KonTiki December 2015
  • @ckchessmaster said: Another thing that was somewhat frustrating was that in at least two of my games the late game got very stagnant. Essentially the enemy had a bunch of Heavy Ion Cannons which made it extremely hard to push up with neutral …
  • @CygnusX1 said: I don't like the feeling of someone rolling up next to my nexus with what feels like a billion of the little glass cannons or spam building the little ion cannons. It is really hard to deal with because you are left with the ch…
  • I agree. I put it in the art thread that I hope whoever did the music comes back to do a fuller track!
  • I've seen a lot of uncertainty from other commenters regarging the tech tree, and I'd like to float it out there that I found the tech tree really compelling. For example, when playing as Ryme, when I got the T1 range upgrade, it made my units feel…
  • Hey! So I don't know if you'll get a notification or what, but I'm here to tell you that my pathing complaints in PvP were basically mostly gone. I was still able to wall-block enemy units, allowing me to take out many more units than I feel like I …
  • I'm going to put this here because I'm not quite sure where else to put it: I'm playing on OSX. Generally speaking, most RTS games I've played on OSX have an option to use cmd+ instead of control+, or come with that as the standard because cmd+ fil…
  • So: A) Pathing is much better with real humans than with AI. Much of my frustration was tripping over my ally's units, and they'd just ignore my direction and park where I was trying to move through. I think a huge help would be to have each unit…
  • Hey The music is amazing. Wherever you got that, get more! (but seriously, you should have more than one track!) That is all
  • I've played a lot of Ryme and a lot of Vela so far. They play very differently. Like, a lot differently, which is a plus to me. With Vela, I found myself lurking around my allies (primarily in the bushes), waiting for enemies to engage so I could p…
  • I've found that when I've played with a party that the "pathing" issues are much improved. A lot of what I perceived to be a pathing problem actually seems to me to be a problem with the AI getting underfoot. I'm not saying the pathing is perfect, b…
  • On pathing: when I played with a party (since the first post, actually), I started to realize that a significant part of the pathing issues were actually ally AI issues. Other humans seem to be able to read my army's "body language" better to allow …
  • I'll have to disagree with you on Ryme, I love playing Ryme. He has a lot of slows available to him and a few disables that, when used well, are very powerful. I sort of doubt the AI is in a position to maximally use abilities though.
  • My biggest issue was when I was on a team with two melee units at the same time. Functionally in a battle, only one could do damage at a time. I do think that moving forward if the pathing was improved, melee units would get a huge indirect buff.