NegativeLight
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Don't get me wrong the playstyle of the heroes is unique but what I'm saying is that heroes don't feel special they feel like the only reason their hero is because I only get one in game, but I could be crazy
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Ive lost my hero more times to friendly body blocks then to the enemy
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7) It was hard to tell when I was doing effective damage in a battle, especially with melee. and while I have no doubts that upgrades change your units the damage/as/def upgrades rarely felt game/unit changing to me.
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6) I also feel that the map we were given to playtest on really isolates that third player, not sure if intended or not
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I can agree with this, especially melee units
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What do you feel is the weakest part of Atlas right now?