ShrikeGames

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  • I am shocked at the bad news. You've all worked so hard and done such a great job for the past 3+ years. I may have only been a tester since the first big weekend but I wanted Atlas to succeed. I'll certainly keep an eye out for what you guys produc…
  • Man I wish I could be here this weekend, but I'll be playing and streaming it starting Monday for sure!
  • I agree Grath feels strong now. Previously felt weak so this is good. Trebuchets are too good I think though. Vela is still great not sure if op or balanced at this point prob balanced. Howling commandos are possibly my new fave unit with their cha…
  • Is there a story behind the image's filename (eric-says-ok)? does Eric give the final go ahead for what images are included in patch notes?
  • What do you think about Shield Batteries? Did you create interesting attacks/defenses with/against them? How did they play into the normal flow of the game for you? I built SO MANY TOWERS to defend them. It was SO fun, before I knew it the playtes…
  • (Assuming this is technical enough) How do towers decide on what to target? I get that they target mercs over squadunits, but is there some other criteria? This is partially brought to mind based on a targeting bug I ran into where it couldn't de…
  • I only found one bug this playtest, and it occurred in 2/8 of my games. When I surrounded a tower as grath (or sometimes just approached) it would target/lock-on to a turtle over and over, the same unit and placing the sound effect. It wouldn't actu…
  • Mercs being split up didn't seem significant to me but... It made me try martyrs and paired it with Celesta because she was OP last patch. The combination is very very good, but it relies on getting the required levels and teammates supporting/stop…
  • I don't feel we've made much progress in the last two playtests to address previous concerns. The balance of squads feels awful to me and really takes away the enjoyment when it just seems like the same bullshit everytime. Every Celesta just mass…
  • General Opinions I actually only played for about half the playtest time. This wasn't because I couldn't play the rest, I just ended up not wanting to. I feel like we have barely any decision making left in the game, we're on a railroad that we c…
  • How was your experience with the new map structure? I certainly like it more than the larger map. The combined brutal camp is quite nice in giving everyone additional resources, and defending it with extra towers also defends your main nexus path…
  • I forgot to mention but Hazard is totally 100% right. Vela isn't weak at all, and I was wrong about being able to shut her down easily. Seems there is a world of difference between good and bad Vela players. Last playtest I got utterly destroyed by …
  • Take gem expansions earlier to get the funds flowing. Don't overestimate the difficulty of clearing camps, it's not as hard as it seems. Invest a little in towers to protect them while you are a way, maintaining your resource income is your main goa…
  • You seem convince it's great now, but that's in ideal situations. Put anything between you and your key target and you get nothing/very little from so much work. There are many abilities (like stone form from Grath) that can shut down your snipes co…
  • I love the speed increase. Snappy. Units react faster. getting around the map is cleaner and more interesting reaction speeds are more important I feel far more in control of combat The better player has an advantage they didn't have before The sa…
  • @Treisk said: Boring in what way? Not as intense as you wanted? Too >intense? Too predictable? What troubled ya? I found the games too predictable, it didn't get shook up enough. Like I was just running through the motions. There were coo…
  • What UI/UX elements did you like / dislike? Were there pieces that particularly caused you friction? I had to move the minimap to the left hand side but that was no problem with this build. It remembered the setting and updated as expected. I'm ok…
  • General Thoughts When I originally read the patch notes I was pretyt put off and bitter about it. It sounded terrible... (charms? tedious and annoying, nerfs everywhere, etc) but I was wrong. Best build yet. The loading screen is snappy and respo…
  • **What did you think about the new mercenaries system?** I only used the square Assault mercs and felt they had a odd progression of resource requirements. It felt like I didn't need much gas at all until siege titans, buried way at the end of the…
  • I'll sleep on my thoughts and post/edit after but here's a screenshot illustrating two issues. Splash Tower level 2 doesn't have a description. It reads "TODO". =P Now that we have more possibility for placing buildings you can get issues with pat…
  • What were the best "feeling" squads you played tonight? Not necessarily the most powerful, but the one that felt the most awesome and fun to play? I went back to playing wind and it brought back some of the fun I felt like I lost from the Vela chan…
  • Those hours flew by! That was such a fun and dynamic playtest. I was legitimately surprised it was over. Vela/Grath vs Vela/Ryme is such an amazing matchup it feels good everytime (and we saw it a lot). It really felt like there was a lot of counte…
  • What did you think of the Illusion Squad rework? I thought illusion being melee was a little odd but it worked out better than I expected. I saw illusion played twice I think although never played myself. It's way better now that you can't tell whi…
  • What did you think of the Illusion Squad? Even in its rough state, does it represent a squad fantasy you're excited about? I was more excited about it before hand. Having played it just a little, and against it a fair amount more... I'd say it's ve…
  • Which squads felt incredibly fun to play and why? Which squads felt unfun to play and why? I only played Vela and Wind. Both were a lot of fun to play because they reward map awareness and positioning a lot. They play very differently but both see…
  • It feels strange to have to launch the game between every match. The Client feels like part of the game but they are kept entirely separate. I would like to see them integrated into one and for the game itself to remember the size it was changed to.…
  • In the initial few games I was confused as to who or what was a hero and what was simply a T3 unit. Some of the T3 units have more health (double! half the time) and look larger and more intimidating than the actual hero itself. This can be applied …
  • Game Length Probably a case of only playing with AIs but the games seem really long. 25-40 minutes. That's a lot to ask even if I'm sure that would be trimmed down by being better. Even so I've yet to lose a single game vs the AI.
  • I agree that melee units seem at a natural disadvantage here. With the DPS-health ratios being what they are it seems far more advantageous to have ranged attacks than melee, to have more damage rather than less. Collision detection/hit boxes being …
  • ... continued Heroes/Squads. Vela seems to outclass them all or at least partially negate their unique abilities and this was super obvious to me even before playing (I skipped right to playing Vela). Ryme, Frozen Sage. He looks like he's suppos…