Kastle
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@TokOwa said: Again, the main reason for this system is to avoid overlap while still having large unit variety possible. If every unit has an unique key, then there would be way too many keys, as well as many that are unused if you don't bring…
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Even in saved loadouts I don't see how this feature would help, where you can simply change the hotkeys in the control settings avoiding the confusion of remembering slot positions in the deck. Maybe there is some advantages I didn't consider though…