AlienTree
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This is some sorta unorthodox feedback, but I'm reporting in to say why I sat this week out. With poison removed and the zone control elements I liked so much gone from Ryme, I really didn't know who to play... And after missing two whole weeks due …
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I don't exactly know where to split this into paragraphs, so I'm sorry that it's just a big block of text, but please bear with me. After a full day of allowing my thoughts to collect, I still haven't gone back to watch the replay of the last game …
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Hey guys, I'm gonna keep giving feedback on Poison Squad From everything I've heard so far, people still hated playing against me on Poison. When I was ahead, I got further ahead and there didn't seem to be any kind of counterplay. When I was behin…
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This week, I set out to play only Poison. Starting Wednesday, I put as much time into the squad as I could, and let me just say I LOVE playing Poison squad. Just WOW. You guys have made a squad that eclipses literally all others in fun for me. Inter…
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I played a few games as each of the new squads, but really only enough to get the feel that neither of them are really for me in their current states. With Hive, the egg mine mechanic was cool, but scarabs felt kinda unwieldy and generally not as u…
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Aethallyn I will say physical resist does scale to some amount, I never checked what the specifics were. I should do that... Heroes get both physical and magic resist from levels.
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Units do have a base armor of 0, but there is a scaling with levels for all your units. Your hero does start with armor and MR, but it's not provided in the Atlaspedia. MR does not scale with levels, and can only be gotten by purchasing upgrades.
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That's actually a great point. I think a part of this would be that upgrading a type of unit will require recalling all of them to your base, and then x number of your old unit becomes y of the higher tier unit, with the cost to build and unit cap r…
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Yeah to go a little deeper into the numbers I had written down, I calculated that a regular expansion holds 360g and mines out in just under 12 minutes from placement, or 11 minutes from the completion of the structure. Once it has two workers, it g…
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Dude that upgrade flowchart is sick, that's exactly what I was trying to find last night. Nice! Also really cool visualizations of the gold efficiency comparisons I was doing :D
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What has been the best moment for you personally so far during Atlas's development? Has it hit you yet that tons of people have been having and are going to continue to have tons of fun because of something you created?
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@Decency, that first 10 minutes of nothing but tier 1 is also a huge part of the problem. I actually started comparing some of the numbers from the csv @Outbreak posted in general discussion to find what the coin efficiency is of units vs upgrades, …
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I have dps/coin and health/coin for all units in a google doc! but my graphs aren't as pretty, and I don't know how to make google docs label them correctly... Maybe I should just share the link to the google doc here instead so you guys can see wha…
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Hoooooly shit these charts are SICK! This is so useful for comparing early game army strengths!!! WOW!
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I've been doing some analysis of cost efficiency of unit stats with the data so far (but my graphs aren't pretty enough yet ) but I'll try to see if I can add in some graphs of burst potential (mainly from Eris or Ryme) with different unit comps, a…
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Yooooo these graphs are so cool! And really show how overpowered Ryme's whole kit is :D
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This is so cool! I didn't pull out any Hydros in PvP last weekend, as the few bot games I played with him were a tad underwhelming (he relies a bit too much on teammates to be tons of fun in a bot stomp), but this makes me very hopeful for trying hi…
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Some Art Map feedback real quick: I absolutely love both the color scheme and art style chosen for the Art Map. The current character models mesh very well with the cartoony style of the foliage and terrain. Makes the models make a lot more sense t…
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Some preliminary feedback after just 2 games on the arted map, gonna look for more in my 3rd game now too: Unit Health Bars I'm actually very happy with health bar visibility on the arted map, I found it actually easier to see when my units were g…
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Specifically defending with Trample, what is supposed to be a 40 second cooldown becomes usable every 10 to 15 seconds, and can absolutely decimate an enemy push (at least against bots)
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I can't speak for Pursuit, but as far as similarity of units goes I actually think Wisps, Raptors, Sparkbots, and sometimes even Sandstingers all start to feel very similar. A large part of this might just be in the visual associations, since they a…
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I definitely agree that expansion doesn't quite have the immediate oomph in economy boosting that it could, and I also agree that fast expanding to the natural does seem like the only proper line of play. The only squad I've ever been doing differen…
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I absolutely agree, Robbin. Early game separation is fine, and creates some differentiation between the duo role and the solo role, but there should be a point in the game where it becomes okay for the solo player to join the other two for big team …
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Regarding creeps at the 2x bases, I wonder if the only reasonable solution is to make the 2x expansions even further out into the middle, but then remove the guarding titans from them? Because pulling them further away from the center would probably…
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I second this! Pursuit and I had a great time queuing together for most of the test, but would love the opportunity to team up and have a kind of New Tester vs Old Tester grudge match :D