Berreck

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Berreck
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  • @Yeldarb our new vfx artist actually hasn't tackled that yet! Sometime soon we'll have a way more impactful hit! @arigato thanks so much for the audio feedback, it's all really new (2-3 weeks old) and great to get fresh ears on it. Really appreciat…
  • @Millea Right you are! Those are a work in progress as is a lot of our art and we hope to have something more obvious for players soon!
  • Thanks for the comments everyone! I'll reply to them all on Monday. Keep the comments rolling if you have anything at all to say, we thrive on the back and forth with the community.
  • whoooo love it!
  • Thanks for the feedback @Shambles299! As a novice RTS player I'm pretty overwhelmed by our health bars most of the time but even our very experienced players find themselves questioning what's going on with them all too frequently. We're going to b…
  • @SauceNinja Hey Sauce! The storyline is a work in progress but we aren't ignoring it for sure! We think what we'll be unveiling is a fun and hopefully in depth enough for the folks that really wanna dive into the lore. As far as Ryme's unit we've…
  • @BanthaFett Thanks fort he feedback Bantha! They most certainly are placeholder. Once things solidify on the gameplay side we'll be sure you guys can tell what is what at a glance! We want them to tell a story just as much as any other aspect of th…
  • @Shambles299 Hey Shambles! over the coming months we'll be adding in a ton more feedback for big abilities. our VFX artist is hard at work replacing the many many placeholder and underwhelming particle effects in our game. Once we get to sound we'l…
  • @burnmelt -that's still a great thing for us to be aware of, we want the experience to be smooth from game one. Thanks for your initial comment and also replying after you played some more games!
  • @Anderr Thanks so much for taking the time to write up some art feedback for us! Also love the images so we know exactly what you're talking about. helps us so much! Great tip on the squad cap, that's a super important thing and we should let new …
  • @Enderdxg Thanks so much for the feedback! We absolutely feel your pain about health bars and cooldown bars. We iterate so quickly on so many systems that some end up staying the same for a long time. One of those is our health bars, over the comin…
  • @Rundar Great feed back, thanks for taking the time to write down your thoughts! 1) Grath has been among the most lost units in the game for sure. We have plans to address that for sure! Readability is a constant struggle because we want to balan…
  • ahhhh guys, I have to skip out tonight. a close friend from back east (I used to live in western New York!) is in the city for the weekend and I rarely get to see him! Plan another of these and I'll be there! So sorry folks, I believe but can't con…
  • Hey folks! Myself and a few others will be showing up, not sure about exact times but just look for artillery logos!
  • Epic feedback Pursuit, thanks for taking the time to add so much clarity! Hope you keep testing for us!
  • way to adapt robbin! we definitely want pathing to be more user friendly later on but I like that solution!
  • Hey Caleb! Great video feedback! something that I find that helps when you win any sort of battle especially once you have en expansion or two is to build some neutral tech to harass or take an enemy expansion. Helps slow down their income and you …
  • awesome, thanks Decency!