Arixa

About

Artillery
View Artillery Profile
Username
Arixa
Joined
Last Active
Roles
Member

Comments

  • I'll start with what I think is probably the most telling feedback. I played in the first beta weekend, coming out if it excited for the next weekend to hurry up and come, so I could see the game refined and expanded. That weekend finally came, an…
  • While I was hoping to have more insight into game systems by the end of the second playtest, I don't. The reason why is that rather than pay attention to any sort of strategy or micro or anything else, every game I just grouped with my two allies a…
  • Today, I tried one of the melee squads(Hydros) for the first time and my opinion on the pathing/collision issue went from tolerable/mild nuisance to so frustrating that I never want to pick a melee squad again just because of it. Allies, admittedly…
  • @Artillery.Day[9] said: Can you give me a bunch of examples? That would be super helpful. Gladly. Eris's t3 unit is the one I had pvp experience with. They are a long range, aoe focused unit, that meshes well with Eris's hero abilities(both…
  • Collision problems were far worse when working with two other humans that actually join pushes. I'd often be trying to retreat while my ally wanted to reinforce me and we'd end up just running into each for several seconds getting killed. That was…
  • Some of the t1 unit models are a little small(Like Celestas wisps and Eris's sandstalkers), making them difficult for me to click individually or parse how many of them are in any given clump.
  • I was very frustrated by both the unit limits and the 3 unit types per squad limits. I think both would have been fine if I got to cherry pick what three units I had, but no matter what squad I played, there was always a unit I absolutely hated hav…