tedster

My effortposts bring all the boys to the yard And they're like, "how u gather more shards?" And I write, "kill the creeps labeled hard; gotta rotate, while the titan shrines charge"

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tedster
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  • a thousand bighugz to the artillery team =[
  • Hi, Grove tenders are so unpleasant to be around we banned them from custom games after 2 games. I am not certain how to make this unit fun in its present form. And this is from someone who very much enjoys tower rushing people.
  • Yep, these bugs make them so frustrating to use that I haven't even tried to make the Carrier work because I just don't want to deal with them
  • @HoolaBandoola said: I don't have time to write a long post, but I like the sentinels, but they are perhaps a little too imba currently. You talk about "ward minigame" but we already have "sentinel minigame". Since they are so "imba", you also…
  • If you cap it at one, you're just making it so everyone on the team ABSOLUTELY has to take it, rather than maybe being able to justify just 2 people with sentinels. If you up the population cap, you're still forcing at least 1 person to take it (in…
  • The issue is that Wards already allow this kind of counterplay. Sentinels on the other hand are so cheap and easy to fly to safety that there is no real way to keep them off the map, and there aren't enough places for armies to hide/move to that you…
  • Absolutely fair. It's just tempting and somewhat fun to rib on a bold claim of "ima show you guys the new meta and take down this tourney" when it doesn't end up happening, and what's a meta discussion without a bit of snobby hyperbole
  • As players get better sentinels make it almost impossible to have interesting skirmishes around the map and will always encourage big fights in the middle. When you have perfect information (or nearly perfect) there's no reason to ever get caught ou…
  • @Aswan said: 3? Does repairing stack to repaid quicker? if not, one would still be enough, right? But I don't think it's a problem to have units that are mandatory or at least almost always something you want >to pick up, else we'd proba…
  • I understand statistics very well and that was a definite throwaway post by me in an attempt to be cheeky, but your post was also a throwaway bit of armchair "stats". It's almost impossible to generate a statistically significant result from so few …
  • @TokOwa said: Engineer repairing the archive is almost certainly out of the question because that would make the unit close to 100% mandatory I think. Agree here. Having to have 3 engis per team is not a good place to be.
  • So by that logic he wouldn't have proven anything by winning either
  • @Blodir said: "Playing red is currently the best build for white" - DQME 2016 emptyquoting best post of 2016
  • I agree that 10 minutes is too long for tier 1 to be the only option, but then again that's not really been the case in prior patches. You could field a full squad of 8 Tier 1.5 troops by the first Titan or a couple of game-changing Tier 2 units, an…
  • I want to reiterate that I believe that the pacing for Tiers pre-patch was fantastic. The problem was mainly that there weren't enough interesting options at Tier 1.5 and Tier 2 for all factions, so some factions felt like Tier1-fests for large port…
  • @TokOwa said: it should be possible to destroy the drone before a completed warp. It's not, the warp drone can be off the map
  • I think it's important to identify "splitting the team" as functionally equivalent in a 3v3 to "splitting an army" in a 1v1 RTS. Yes, it's mechanically easier, but that in part is intentional, and if your team needs to be more than 3 places at once …
  • God, now I'm imagining Aquadillos and Bramblethorns that are allowed to level up
  • @Kaenaster said: HAHAHAHAAHAH You guys are funny. White is the best race in the game right now. What the fuck are you guys even on about? It's probably not the best race, and I'm saying that after lots and lots of high level gam…
  • Hello this is Tedster being contrary as usual! I am excited for the tournament but I think the ruleset that has Units be declared during the draft portion of the game is needlessly restrictive and counterproductive. This discourages some units fr…
  • i will play in this tournament im just waiting for my team to be assembled dont u worry kiddos
  • @Paladin I do not love the idea of unit caps either in an RTS, but one thing I've come to conclude in this game is that Units function, in a way, as an extension of the traditional Hero unit in a MOBA, insomuch as they add additional abilities and…
  • They have always felt like they had a lot of overlap, with one of them just feeling "better" in any given patch. I think Sabres started to give them some interesting differentiation but they probably could use a whole lot more to make them feel diff…
  • Red has AOE and White doesn't which is the essential "problem". Having either AOE or big tanks - you want some combo of that for big clusterfucks and White is lacking a little. Conduit/precog is still very good though. White can play a very good su…
  • Conduits and Precogniters
  • I really dislike the starting shards, even though it is something I've suggested in the past. The reason is that now that Tier 1.5 is viable and interesting for at least some factions, deciding whether or not to take it has become a real choice - b…
    in Build 239 Comment by tedster September 2
  • Also @Motiva it's not just shard inflation - which is obviously a huge part of it - but also that starting with higher unit cap and banked energy makes it easier to play defensively and/or repeatedly trade armies early with no real penalties, making…
    in Build 239 Comment by tedster September 2
  • Closing statement: Do we need Big Game Hunters or do we need to give people time to experiment with 14CC?
    in Build 239 Comment by tedster September 2
  • To put it in perspective, one of the changes the devs mentioned in stream was "giving people the option to explore tier 1.5 early on". I've been regularly fielding full tier 1.5 armies with healer support by the first Titan in the old build. People …
    in Build 239 Comment by tedster September 2
  • I think the current build gives far too much incentive to skip tier 1 entirely. You start with so much Energy and Shards and Supply cap that it's very easy to just breeze straight to tier 2 or 3 with the new generator changes while still fielding an…
    in Build 239 Comment by tedster September 2