CohLysion
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- CohLysion
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It definitely was a joy to play this game along with all of you and see the awesome work of Artillery take shape. Devs and community alike, I hope to see you all around.
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@Archibob said: check out this gif of Celesta's new Ult VFX by JCvfx ! Woah, well done!
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"Arctora"?
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Thanks! One can't help but look back at older work and cringe a little, but I totally want to do some more.
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Economy and Upgrade changes (1.1) - I naturally tend to be upgrade focused in any game I play, be it an RTS, action rpg, etc., often with less than ideal results. Focusing too early on these, as I tend to do, I definitely felt like I was ramping sl…
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General Comments Titans (1.1) - Didn't get to play too many games tonight, but the fights in the center are still feeling pretty good. I love the new FX, particularly the cone slam and the roar. Artura or what ever the planet is called is a more m…
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New Interface (1.1) - I didn't entirely grok the new interface with the few games on it so far. Just need to get used to it, but initial feedback was that it seemed like a lot of the numbers blended together, in part because of uniform size, and be…
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[Progression] Didn't have time to type up notes last night, so just some quick informal ones here. Progression System : Second test (no games off-test) on progression. I find I'm enjoying the out-game leveling, though I wonder to what extent what…
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Tutorial Unit Production Training (1.1) - Just thought I'd go through the tutorial to check a couple things, go for the full reset feel. Couple notes, there was a phase before the teammate spawn that I was able to turn off auto-production and had …
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@CohLysion said: [sings in the style of RAtM] Rally round the family, with a pocket full of resets. Sign me up for, what, reset #4 okay, weird behavior on that #4
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[sings in the style of RAtM] Rally round the family, with a pocket full of resets. Sign me up for, what, reset #4
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Gameplay Bulk Notes (1.1) - I tried playing some more damage oriented decks today to see if it felt like capping the Titans went faster, and it still didn't, ie. that process still felt pretty slow. (1.2) - I like the healing zone change. I suppo…
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Deck Building Interface Problems (1.1) - In Full-screen windowed (this encountered first in a bot game with intro level bots), the window loads with the confirm button off-screen, as well as the options button, and the window does not respond to k…
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Gems and Titans Topic (1.1) - This game mode had some fun going on. Overall, the variation was interesting. The gameplay experience changes throughout, which is kind of cool. A part of this was lack of familiarity; and with more time on this style…
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Zone Plates (1.1) - It was interesting to see the zone plates after all the intervening changes since they were in the game. Area denial units felt understandably strong given their ability to restrict access to the plates. I also felt like it was …
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Squad Changes (1.1) - Only got one game in today, on Hydros. 'Dillo movement speed reduction wasn't too noticeable, though overall output of the comp did feel reduced. In general, basic loadout, except Shadows in for Sentinels, for some reason even…
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General Gameplay Interface (1.1) - New reticles are awesome. Big QoL add. (1.2) - Perhaps just due to the visibility changes, it felt as if the layer setup also changed? From today, I'd guess stacking (masking) goes Titan>Captor>Units? Rega…
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Unit changes Blue (1.1) - This is pretty much just anecdotal at best, but I felt like the utility curve of the Scuttleguard was parabolic with a minimum in the mid game. Still seemed strong at the beginning and end, and didn't stick around much du…
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Just some quick notes (realized I forgot to submit when I went to start 225 notes, whoops) Bots Intro Limited Champion Select (1.1) - Thinking through whether this makes the game feel small, trying to frame it from the perspective of a new player…
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Units Blues (1.1) - Though I didn't get a chance to play with them, I'm very excited for the Quadrapus now, both because of the added healing on the plate, but also because Intervention was previously broken. It was one of my favorite abilities, a…
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@Treisk said: If I pick up the shovel, do I hear the voice of Triple H threatening to bury me? Yes, though, strangely, it sounds like it is coming from an 8" tall Triple H toy figure, like a cross between Elmo and Quentin Tarantino.
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UX Game Summary Upgrade Grid Rollout (1.1) - First time I noticed this, nice touch. Might suggest sorting the upgrades in a different way than game chronologically, or otherwise, include each tech level upgrade in their place on the timeline (curr…
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Tutorial Content (1.1) - Would be nice to have an introduction to creeps, maybe in some way after the final nexus attack? [Then plays a game of intro bots]... nevermind. (1.2) - I like the tutorial on a version of a "main" map, with more lateral…
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Neutral Camps (1.1) - Camps felt more better tonight, partly from increased playtime. I also like the plate effect. It's a nice alternative to attacks that just required movement micro. Branching choices (or whatever the term is) with camps are coo…
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Quick notes here, didn't get to them last night: Gem Values - The reduced values seemed fine. I didn't personally notice much of an impact, so even better if the net is improved balance. Collection time reduction now seems fast. One had to be quick…
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Just wanted to make an additional comment about this test, more anecdotal, because the topic has come up before. One game, playing Hydros, we spawned without discussing where we were going, and so it ended up dps-Vela top with two damage sponges bot…
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Gem Collection Time (1.1) - I like the increased Gem collector time. Slows the pace of the game down a bit, like it feels slower, but the increased back and forth around them seems kind of compelling. It felt a little repetitious, but I think that …
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Collision Size Reduction (1.1) - Collision size reduction was nice tonight. Didn't notice an increased targeting difficulty, movement and pathing was good. Makes the map feel a bit bigger. Overall, improvement. Economy and Income (2.1) - I was su…
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Gem Changes (1.1) - I'm sort of ambivalent towards either of the gem collection modes. I don't really have any of the negative reactions a lot of the TW4 people were having with having to click on them, and I can imagine a case where I'd actually n…
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Just throwing this idea out, obviously would need some handoffs, and would only be useful in the short term. If scaling continues, could expect 500-600 players, say 200 on vox. At max subscription, that would mean adding 14 more game channels, and i…