Erzz

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Erzz
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  • My favourite question to ask is: Were there any questions you were hoping people would ask that didn't get asked? What are the answers to those questions?
  • When you press Recall with no units, it still plays the sound. I feel confused about what will happen when I press the spacebar. My expectation is that it snaps the camera to my hero (if selected) but sometimes it snaps to a group of units somewher…
  • I feel annoyed at my units when I tell them to stack somewhere. They feel like mutalisks. I'll move into a bush and everyone will be fitting nicely, then they'll just slowly spread apart and pop out of the grass, even when I use stop. They definitel…
  • I often feel surprised when the game ends. In two of my games, I was in the middle of a fight when the victory / defeat screen popped up. Both times, one player ran to the nexus and killed it while everyone else was preoccupied. Maybe some kind of g…
  • Played two pvp games, but the second was 2v3. Here are my initial thoughts: 1) I felt like I was trying to climb a mountain when playing from behind. Catching up seems difficult. If there isn't one in place already, I'd give the players who are beh…
  • I like the long death timers. It makes it feel impactful to kill enemy units, knowing they won't be back for a while. Your hero's timer seems to always be really short though, so you get to run around and cast spells at least. Most of the ultimates …
  • All the range lets you kite pretty easily. If I remember correctly, there's an upgrade that increases the raptor range further, too. I like hiding in bushes near the towers and shooting them with my deadeyes, and the raptors when the Q pops up. If t…
  • Ooh, heroes dropping gems is interesting. I too find taking down heroes disappointing. They're so tanky and then they're only dead for like 5 seconds. Edit: Though that makes it so people who are ahead can get even more ahead, which might not be des…
  • Yeah, that was a problem for me too at the start. My instincts told me moving or pressing B again should have cancelled it. I probably accidentally recalled three times before learning escape cancelled it.
  • Yeah, I also feel constricted with the pathing, especially when my hero gets stuck between a wall and my units and I want to go build something. If heroes could just walk through friendly units I think that would help a lot.