Motiva

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Motiva
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  • ghdkdghkdgkhdgh
  • awwwww
  • Yea I think white is still just fine, but when/why should anyone pick white over red?
  • @tedster said: Also Motiva it's not just shard inflation - which is obviously a huge part of it - but also that starting with higher unit cap and banked energy makes it easier to repeatedly trade armies early with no real penalties, making it …
    in Build 239 Comment by Motiva September 2
  • I wouldn't mind seeing the re spawn times on creeps reduced even more. I like the idea of having to actually decide what to do on the map instead of being funneled into whatever happens to be available so tightly. I also generally agree with Tedste…
    in Build 239 Comment by Motiva September 2
  • I'd like to see a 1v1 version of the game as is, but maybe with 2 more unit slots and a 180 unit cap or some such. It would be like wc3 :D ez ofc the balance would be pretty crap, so the meta would be too i imagine :D
    in 1V1? Comment by Motiva August 30
  • I think the game feels pretty evenly between the two. I would like to see some economic tweaks, like camp respawn times cuts in half or something, so there is -always- some way on the map to be trying to gain a small advantage. I think a complete r…
  • Yes, these new times are great Thanks.
  • Watch live video from motivagoa on www.twitch.tv Old BW player, high masters sc2...
  • It's been a pleasure to test so far! You guys are amazing
  • nvm!
  • @statico said: Motiva The PvP windows help condense player availability to make sure that the pool of players is as large as possible when someone goes to play. If there are enough players online to make sure that everyone gets a good match, w…
  • I tend to think that titans are more of the problem than simply backdooring. The RTS elements of this game should (imo) promote multitasking and stretching teams, and attacking one point while a juggernaut/titan attacks another is a nice dynamic. Al…
  • Awesome, This answers most of my list of questions in the patch notes thread. Thanks I'd love staging access btw lol I'm really enjoying testing this game and seeing the experiments. If the interest is strong enough will you lift the restriction…
  • @TokOwa said: Motiva I think PVP will be restricted at the open alpha. This is to create times when people reconvene. Hopefully we get a few games in the dedicated times rather than 0 games 24/7 (which will usually lead to a gradual reduction …
  • The building idea isn't entirely clear to me, but I would like to see a way for production to scale, and harassment to be meaningful. Warcraft 3 is a good example. I wouldn't mind seeing some way to leverage an eco advantage into a production advan…
  • Yea, I'm not a huge fan of moving the display of what I have selected to the bottom right. It seems less clear/harder to parse. The UI seemed a little too big @ 1440p, but overall I like that it provided a lot more feedback. It seems a little clut…