Cycle
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Comments
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bug: Ion cannon range upgrade is not properly reflected in its indication radius nor vision radius
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For historical reasons, post TW4 build speedrun:
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I'm sure there was a better idea sometime in history.
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I'll try my best to show up at 6pst. I think I'll be home from work by then. woooooooooooooo atlurs
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This was actually really inspiring for me to pick up Alder again and earn that mug.
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What have you found more enjoyable: designing units or balancing them? How come? (also @Cerebral09 you are my hero)
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@marktillery absolutely fascinating, thanks for the response!
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Absolutely the most fun build I've played so far. I've said this before after a bunch of the big shifts, but I feel like I can judge the stretch to 5000 games a bit more accurately the more I play, and with the small number of games I played I defi…
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Regarding pathing, did you guys build it from the ground up or base it off A*?
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I know exactly who's commanding Grath in this image
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Sean thought I was just being positive when I said my initial reaction was that this build has a huge depth of decision-making and lots of cool awesome things, but even after the handful of games I played I see myself needing many many more games to…
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dat center orb reflection
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dude I honestly think all of these have been amazing, and I think this is the best yet.
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I'm really excited about the future of Atlas. I keep getting more pumped with each big change that comes out. I do have to ask myself whether or not it's because I like new things, or because the game is inherently awesomer, but either way I still…
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bot ally came top more often on small map. not sure if coincidence. playing in top, didn't really notice the size of the map since I stayed top, so no further comment other than seeing my bot teammate more often bug: sapling range upgrade doesn't …
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Did you have any design paradigms or beliefs you held before working on Atlas that changed during development?
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I think Space Bar will center on the hero :D
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Ohhh Teleporters are so sick. Here's another build I've been messing with: Omnipresent Indomitable Fist of Gaia (OIFoG) Goal: fastest reasonable Bramblethorn Goliath possible lets you dominate the early game, hitting 6 before anyone else and allo…
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As an Alder player, I find certain upgrades to be absolutely vital to the utility of some skills, and end up getting them as soon as I can. eg: Replenishing Roots after my first Grove Tender. Similarly, I jump tiers before maxing on T1s because the…
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those Alder changes got me tingly
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I may have had the least fun of my Atlas career during the two games I played on Wednesday's playtest. All about Alder v Ryme, and why the matchup wasn't fun for me (in the shortest way I can say it): Alder Feels I played top lane in both games.…
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oh god @CohLysion i am dead
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be the first D:
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Ohhhhh mannn Atlas 2.0. After reading through everyone's feedback, I'm going to try and not echo too much of what others have said regarding UI/UX and just kinda ramble on overall gameplay flow from my perspective. However one thing I definitely w…
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Damn it I still like playing Alder. So like, after the official playtest times were over, during which I played only Celesta and Vex (I think), we did one final game. Alder was favored because the opposing team was like, all melee squads, and I wa…
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Illusion Squad Rework did not interact with them much at all during playtest a day before playtest I played as them, and they seem suuper hard to play, which is pretty sweet. Captor as melee + low life felt fragile. Would need to practice against…
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he's so handsome O:
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This is literally gonna be my shortest feedback post ever probably. I played a single game before the playtest started as Eris. New Chaos Bolt is the most epic ability in the game. I really doubt I'll play another squad if things stay as they are…
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PART 2 Eris v Alder, or "SFR and Visceral Feedback" (And I don't mean the 1v1 matchup of Eris and Alder) I played a handful of games as Vex between playtests, and on the playtest day Sunday I played a ton of Eris. Almost everything I did felt …
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PART 1 Aww yiss feedback time. This was one of the more enjoyable playtests for me since the T1 unit cap increase, and I think I've narrowed down the reasons why. Stay tuned to find out later on in the post huehuehuehue New Art Love it. The …