Periablo

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Periablo
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  • This is going to sound stupid, but after playing the art map for 5 games, I still have no idea what the zone in the center does. I always prioritized it, but I never actually paid attention to the result it had. Maybe this is more of a UI issue than…
  • I did this with some of my squad units, too. I trapped two of them between some ion cannons and a wall. It was honestly pretty hilarious, but yeah they needs to be fixed.
  • Wow, that sounds super unfortunate to be solo all four games. I really was not a fan of the solo gameplay the one time I played it. Basically, the whole experience just feels sort of gimped compared to the fun 2v2 battles. I'm guessing you might nee…
  • I agree with pretty much everything you said OP. I assume that many of the alpha testers here heard about the game from Sean, and so I'm concerned that many of us who joined this alpha test were expecting the game to be more of an RTS because of hi…
  • Yeah, I played one match as the solo-laner and it was really hard to tell what I should be doing. Just 1v1ing my opponent was honestly pretty boring compared to the back and forth flanking style of the 2v2, and after I lost a fight I often found mys…
  • Yeah I feel like team play is often super necessary to fight Celesta. I was playing as eris against her and I would just wait until the rest of her units were positioned to fight an ally, and then I'd rocket forward and try to kill the purifiers. I'…
  • Are there any plans to increase the "macro" side of things? Right now the game feels like a moba where you control a bunch of units rather than an RTS with a team focus. Is that the final plan for the game, or will the other RTS aspects (base manage…
  • Yeah I really don't get the point of hitting V. There are some minor tactical things, like if you rallied your spawn somewhere weird, but most of the time I'm using it I'm just spamming units out to add them to my main squad anyway. I feel like they…
  • @SirColveskey said: It is irritating when you, or your allies form a concave which keeps you from repositioning your units -- as an example when my glass cannons got stuck in front of the army causing me to lose the vast majority of them for…