Abyss

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Abyss
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  • Experienced Player reviewing Tutorial: I would suggest mentioning unit abilities at some point, perhaps right after you mention the ultimate ability. Even something as simple as "Some units also have abilities, you can find their abilities in your …
  • @patwold said: Personal preference, I know, but I am just not a fan of the mustache on Ryme. X happened: Patwold said this It made me feel Y (or I’d like to feel Y): It made me feel terrible. (optional) Here’s a suggestion to improve it: …
  • 1) Unit Selection - I feel like I don't have a lot of options that I care about, but overall I like this method (more freedom) than the locked classes of pre-208. 2) Base / Macro / Stock/Scrap/Supply - My thoughts compared to pre-208: Stock/scrap/s…
  • Here's some of my thoughts (mostly agreements) with what you posted Under the Still Concerns: I agree. There does seem to be a lot of waiting around for the hero's T to refresh, and it was a bit dull feeling. I agree. We (a group of us) right af…
  • Sometimes, units will get stuck on pathing around another unit, and rock back and forth without ever establishing a path. It frustrated me.
  • I would like to say that I felt like the client was really nice. Besides some minor problems, I felt like it was professional looking and sleek. Performance seemed fine, it felt very responsive to me. My only complaint would be that I felt like the…
  • First off, thanks for doing this AMA. I love the technical side of things, it's my favorite, as an IT guy :D Each test you are adding more users, so you run the risk of reaching server limitations. What steps have you done in preparation to solidif…
    in Technical AMA! Comment by Abyss April 18