Spooky

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Spooky
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  • The more I think about the current unit collision the more I want it to stay how it is. It's become the norm for me and I feel like it is a core feature; something that makes the game stand out from other RTS. The micro is just different enough due …
  • moved to appropriate thread :-/ oops
  • I've had the same experience. Honestly, I thought it was just me miss clicking or not fully hitting the A key. More specifically when I'm playing with Scuttleguards and trying to step further into and/or around units I'm engaged with by using move c…
  • I have warmed up to the build after playing a few more bot games today with Hydros. There really isn't much I can say at this point that hasn't already been said in one form or another. Overall, I do like the change to units and the map. Once (if) t…
  • Flower Mantis and Slug Bunnies. I like it
  • Geaee2f4ddd1047f6bdb57dca42c63792 Near the end of this match in the center of the map while out of combat. The freeze only lasts 1 second and doesn't heal a noticeable amount if any.
  • Leviathan finds Leviathan exploit ftw. I like it :-D
  • What do you think about Shield Batteries? Did you create interesting attacks/defenses with/against them? > How did they play into the normal flow of the game for you? I like the addition of shield batteries, because it takes more tim…
  • @wolverinero79 said: I'm on the fence with this. I recognize the comparison to siege camps in HotS, but I think this added flexibility is an interesting idea. I think it works better with this game... I am now leaning towards that conclusion…
  • @Tensor said: maybe its worth exploring some kind of Teleport function which allows the armies to move from one base to another in an emergency. Friendly FYI, this mechanic is already in the game in the form of a Merc unit called Teleporter.…
  • @Hazard Yes that's it! I feel like that is the ideal way to engage. Also, if the enemies armies are in a lane corridor where a flank from allied T1 units isn't really possible due to terrain and/or a fortified expansion; one can use those units to s…
  • Having played quite a few games now, I feel like ones heroes and army are often times better played separately. By that I mean, it seems more effective in many instances to have your army in one place and your hero in another. For example, when the …
  • It's hard to say. I reviewed a play with Vex that incorporates a healer into the initial squad. It seemed too effective early on. It's possible that they could use a nerf in some area. Whether that be total charges, recharge rate, cast speed, or hea…
  • Armies tend to get cluttered in most spaces on the map as the population increases. I feel this can be awkward when it comes to micro especially with a teammate in the mix. I think tighter collision would help mitigate these scenarios. What I mean b…
  • PvP is good! I went 1-3 and I can't say that any match felt unfair due to the games mechanics or squad selection. I ended up in the 1v1 lane every game though, so I can't say I got a full feel of what transpired. Also, I had been playing almost excl…
  • @Razukee said: One of the thing that bugged me was that the Juggernaut obtained from getting 10 pearls is selected when I use the "~" key, the juggernaut is timed and is gotten with your consent. I have a hard time imagining someone who forget…