Pandapownium

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Pandapownium
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  • @excal I really wouldn't mind if they co-existed. I know I said the complete removal, but the more I thought about it, I guess I suggested the removal of stat upgrades to avoid clutter. The last thing I want as a player is another building to manage…
  • After thought... In a game you have to ask yourselves why you have a certain mechanic? Is it because we need it... or because every game has it.. and I think the basic upgrades kind of fall under the "Because RTS's have basic upgrades." I KNOW, art…
  • Conduit beam damage low and duration is too long. Eris' new ability is VERY strong. I hope that other heroes can get basic abilities adjusted too. Fireball is now underwhelming, maybe increase damage? so it's a tiny ball of death! (with a wind up?…
  • I will take a brief moment to talk about the battle micro because that is an area of this game that I think needs a lot of improvement. On a scale of 1-10 where I think battle micro is, 10 being where I want it to be, I was probably give this a 4/10…
  • Lists of three make Sean happy (says in rhyming fashion) Here I go! The unit picking is a great idea. I really love the idea, we just need to see how these builds/combos go and balance around that. In my opinion it comes down to two different team…
  • Shield Generators When I am taking an enemy base it feels like I'm actually helping the team by taking out the nexus shield. However, it is still way too risky to attack the base 8/10 times. You have to make sure that they aren't close, but rarely …
  • With Starcraft dying I need a new RTS fix, what I think would satisfy this would be one thing. "Please make expansions and harassment fun" Bases just feel like a background thing you just do. There is no 3 base into pool 'funday monday' idea. There …
  • When I first found out that you can use everybody's abilities from one grouping I was ecstatic! When playing Starcraft 2, nothing would be worse than wanting to force field the ramp so lings don't get in, but your army grouping is on Zealots and no…
  • Hello! It's your boy Pandapownium! PvP was enjoyable. The feeling of clockwork with your team is almost unbeatable. There are definitely some changes I would like to see in the design, but since this is about just PvP I'll keep it about the whole e…
  • Not a big tech guy, but you seemed lonely over here, so here is a 'technical' question. You guys said that it was codded with C++ and coffeescript. Is coffeescript and Javascript different? Or is it just something the cool kids call Javascript? Tha…
  • Great community, if I have a question I can see what devs are on and I can ask. I wouldn't have it any other way. It seems to be functioning and it makes me feel good seeing the (tiny) community just in the chat hanging out.
  • Mercenaries! Great idea having some middle ground between squads. I have a few ideas that I think might work to make the mercenaries more fun and interesting. (posted on the other megathread, but both say mercenaries so I reposted here" Things to c…
  • Things are looking really good, obviously still some work to be done, but it isn't anything you guys don't already know about! Keep it up :D
  • Mercenaries! Great idea having some middle ground between squads. I have a few ideas that I think might work to make the mercenaries more fun and interesting. Things to consider Mercs don't feel super special. They are there, they are just extra …
  • I don't understand the importance of having everybody not be able to moved when somebody needs to get past. When I'm tanking a camp and one of the guys gets targeted by titan smash I can't get him out because there are 8 of my other guys attacking t…
  • All these are just my opinions from first playthroughs I have learned more :D so don't worry, if I say something that isn't true, I have probably figured it out!
  • Burdock is awesome! He formatted the doc!