Shambles299

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Shambles299
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  • Why did you folks add a bar that shows when the unit will be able to attack? I don't really recall seeing something like that before in an RTS so I was wondering what the design thought process was.
  • On the topic of health bars, I felt very confused at first as to the many different bars that show up in the middle of a fight. If I'm near a tower and an enemy comes to engage, suddenly there's a bar for: 1) Tower shields 2) Tower attack speed …
  • Not exactly pathfinding, but early in my playing, I felt a little confused and frustrated about setting a spawning point on my hero and having my hero die and then having a spawn point in the middle of nowhere. I watched Day9 play in the tutorial a…
  • Are you guys thinking about keeping the building design and sound effects robotic and futuristic? It seems almost like there's clashing themes going on, some of the units seem very nature focused but the majority of the game feels robotic and based …
  • I've played only a few matches so far and haven't tried all of the heroes yet, but my complaint is that I feel very underwhelmed when using a heroes big ultimate ability. While playing as Vex, I would cast Pyroblast at a group of enemies. While the…