Aethallyn
Discord User ID :: 123151783911489536
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Updated for patch 185! Evidently you have to buy Illusion Man for 100g
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@Hazard I would love to make some graphs that account for ability use. Ability numbers, though, aren't on the website, and I don't want to have to manually get those numbers from the client and keep them up to date. Accounting for abilities would s…
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Updated!
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I've updated charts to present Atlaspedia info. I've also implemented a scraper in my script that generates them, so it should be fairly painless for me to keep them up to date as the game changes (except for the upgrade flowchart, and I have no ide…
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Ah, I didn't realize that was dynamic ... now I want to go into games and figure out every unit's scaling values. Unfortunately, I don't think I'll have time.
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It looks like it's the same formula league of legends uses; damage is multiplied by 100/(100 + armor). It means that 1 armor always gives you 1% more effective health. BTW, where did you get those numbers, @SpideyCU ? Is there a tooltip in game or…
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I would guess that it's either an oversight, or that all units have 0 base armor, @Gorlak. If it is non-zero, I would love to update these charts with it.
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@Jeekaroose that's what I remember seeing. Go into a game and see! Then let me know.
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I made an upgrade flowchart! It almost certainly has some errors, though, so feel free to point them out and I can fix it up. Edit: Incorporated Jeekaroose's fixes. Thanks, @Jeekaroose.
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@AlienTree If you have anything in your google docs that I haven't done, I'd love to see it, even if it's not pretty. I'd offer to help make it pretty, but I really know very little about using spreadsheet software --- I made all my things in python…
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Or just to account for saplings in charts like these...
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@Artillery.Day[9], something like this? If you could provide armor values for units, I could make it more accurate. Also, if I were a daily tester, I could more easily make more of these charts as stats change ::wink, wink, nudge, nudge, sa…
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@Pursuit, Wisps also have the fastest attack in the game, which is not reflected here. I might make the same chart with time to kill instead of hits. Edit: Here we go, times to kill. Note that this uses hits to kill multiplied by attack cooldown to…
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For fun, here's the same chart, but with everything! Edit: Made it clickable.
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Here's the number of hits it takes tier 1 units to kill each other (assuming no armor). You can read the graph as giving the number of hits it takes the unit on the left to kill the unit on the top. For example, it takes a Wisp 50 hits to kill a Se…
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I don't know how useful they'll be, but I've made a couple bar graphs. I'd be happy to make any other charts on request. Note that all stats of a given type are normalized on the same scale, so you can compare e.g. a plot of tier 1 units with one o…
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To expand on this, I think it would be neat to have you build like a robot gold mine on the mine itself. I think it could fit the game's aesthetic very well, and it would be clearer what mine spots are and what tower spots are.
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I love the feeling of getting out a clutch Immortal against an early Roach push in Starcraft, or of seeing a heavy AD team in League of Legends and building armor even if you're not playing a typically tanky champion. Atlas seems to be lacking in t…