burnmelt

Discord User ID :: 155793384613609472

About

Artillery
View Artillery Profile
Username
burnmelt
Joined
Last Active
Roles
Member

Comments

  • Its obvious to see that you are drawing a lot from League of Legends and SC2 when developing this game in both play style and art. Are there any other games you guys play and draw upon for inspiration? For balance, what is your long term plan? Lo…
  • @Treisk said: Asking for perspective, not as some attempt at giving you a soaring rhetoric of revelation: When you play other games (let's take a MOBA for example), and a player blocks you into a high-impact ability or a costly situation, do y…
  • Final impressions after pvp. Things I can put into your format: Used terrapin troopers to charge enemies. They hit other allied units in front of themselves. Charge gets wasted. Allied ranged troops start dying because they can't run away. My…
  • Bah, you're correct it looks fine. Honestly I'm not sure why I was getting so confused my first few games. Seems obvious a few games in now.
  • I tried to attack my ally. Got annoyed. Tried to help an enemy. Got really annoyed. The unit colors are all different. Make my health bars green (or blue for color blind people), allied HP bars yellow and enemy HP bars all red. They don't need …
  • For reference, replay id G15fbd128192143e7a43044ee3060ce38. At the beginning, I kited neutrals to my tower. They aggroed on my workers and killed workers instead. Felt annoyed. Classifying as neutral pathing. At about 35 minutes in, I just trie…
  • @Day[9] said: It occurs if you have a wave of units attack in front, then another wave behind. Rather than building a large convex arc, units stay behind each other whether you're using dash, or directly targeting something. Its like they don…
  • Played 1 game after watching the tutorial. I've played about a dozen RTS and half dozen mobas. This is my first impressions after only a single game. First, the feedback in the format your wanting in the context of how the game is now. Spent th…