MeltCat

89158501242261504

About

Artillery
View Artillery Profile
Username
MeltCat
Joined
Last Active
Roles
Member

Comments

  • What was your experience with the collection and spending of Scrap throughout the game? Upgrades being decoupled from unit production felt super good and also spending actual macro quantities of scrap on upgrades feels nicer than just spending 1 sc…
  • I've missed the six tests prior to this, so hopefully I'm not too off-base or repeating things that have been said. How did you feel about gold in the game? How did it change the way you played? I like the idea of it, but the way things played out…
  • I'm gonna leave the actual responding-to-feedback part to the artillery folks, I just wanted to clarify a part for you that might help you out. The "12" you saw for the unit cap for mercenaries is shared between all mercenaries. I.e. you can have 12…
  • What UI/UX elements did you like / dislike? Were there pieces that particularly caused you friction? Not quite UI/UX, but just gotta say, the new War Dance and Leviathan VFX are SO SICK. Liked the minimap on bottom right (coming from a league playe…
  • What region did you play? Did you feel more variance in your battle outcomes? I played three games in the top side and zero in the bottom. Two Vela games and one Ryme game. First game was a wash because all battle outcomes were "Ryme and Hydros hav…
  • What did you think about the new mercenaries system? I liked the changes to mercenaries to pull them away from being central to your overall fighting force. However, I felt like I just kept forgetting to progress through the tech tree because wood …
  • What did you think about the new mercenaries system? I like the idea of having specialized mercenary "trees" that you spec into on a per-game basis depending on your needs and overall team strategy -- this was the rough impression of the goal I got…
  • What did you think of the new ultimates on squads that have them? I played both Eris and Vela in this test (surprise surprise). Most of my games were on Eris, as the reset ultimate is a drastic shift in overall style from Chaos Bolt. My gut reactio…
  • What did you think of the Illusion Squad rework? Didn't play Illusion last night (mostly intimidated by the micro requirements I felt on Sunday, also just wanted to play Vela and Eris). Didn't see Illusion in any of my games either, which is unfort…
  • What did you think of the Illusion Squad? Even in its rough state, does it represent a squad fantasy you're excited about? Only got to see Illusion Squad once, playing in a bot-side mirror matchup. I like a lot of the concepts in the abilities, but…
  • Not a dev, but I feel like this is mostly something that can technically "shake out in the meta". That is to say, I don't believe it's necessarily a bad thing that certain squads fare better in a "1v1" environment as compared to a 2v2, and vice ver…
  • Which squads felt incredibly fun to play and why? Which squads felt unfun to play and why? I played Hydros, Eris, and Vela in this test. As always, Eris was enjoyable. I don't think Hydros is unfun per se, I just don't like to play him as much. The…
  • Squad Matchups: I played Eris every game for this test, and against Poison in some respect every game. @AlienTree has poison figured out really well against my overall style of Eris play, as he mentioned. The 1v1 matchup between Eris and Poison fee…
  • Which squads were the most fun to play? (Not the strongest, just the most fun!) I only played Poison and Eris for this test, two games each. Eris remains fun for me, though it's very difficult to feel useful if she falls behind. I want so badly to …
  • How did pathing feel? Did formations feel more meaningful? I didn't notice anything particularly stand-out with regards to pathing this time, apart from getting stuck more due to the additional T1s that I wasn't used to accounting for. How did the…
  • Pathing and Formations Didn't notice so much in the way of pathing changes (still getting caught on allies a lot), but it did feel like my units were staying roughly in formation/spread out a lot more strongly, rather than clumping up as easily. S…
  • Didn't get to try much of the new squads. The one game I played as Hive hung about 10-15 minutes in. Dove vs Vex with whatever squad day9 was playing (probably Warp) and felt like I didn't do any damage because there were no mines set. I couldn't f…
  • @Aethallyn shift-tab in game will show you the current values for your squad units
  • Looking at a few baseline values (100 armor = 50% reduction, 200 armor = 67% reduction), it looks to me like resists in Atlas work exactly the same as Armor and Magic Resist do in League of Legends. That means there are no diminishing returns as fa…
  • Oh wow, thank you so much for doing that upgrade chart. I didn't even know T3 armor upgrades had cool extra bonuses like that!
  • Amy's Early Eris Experience Build: 1) Start of game - build all the Sandstingers you can 2) Get early expansion 3) Get ~2-5 more Sandstingers 4) Get T2 at ~6 gems so you can afford a ward 5) Get Sharp Sting upgrade. 6) Build a Dervish when you…
  • Eris' T1 units have such low dps we should buff them >_> In all seriousness, it would be valuable to try and determine burst damage capabilities per squad/unit as well, though that is likely beyond the scope of this data on its own.
  • After playing PVP on both maps, I found that the art map swings very heavily into one team's favour more readily than the gameplay map. Between that and other bits of information I've picked up, I have to ask: Is the art map sitting on old ideas fo…
  • Noticed the same just before this post was made playing as Eris and my Apocalyte's Destructive Prophecy got reset after using it defensively bottom side.
  • I felt like the wards gave wayyy too much vision. And it felt weird that they could see over walls. This may be my League of Legends background speaking. Just seemed weird (and super strong!) to be able to place things on the map that worked like S…