wondible
Discord User ID :: 155082905352273921
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Comments
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Nothing much has been sticking out for me lately; I'm feeling more limited by being bad at game than by the game itself. Haven't experienced most of the unit changes from this patch yet. Gameplay wise I have a bad habit of overcommitting and gettin…
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I've long felt that stock wasn't adding enough to justify dealing with an extra resource. Generator wise it's equivalent to scrap, since when you lose units (stock) you have to build less scrap. The one thing it's adding right now is that you can sp…
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I had a game this morning with several examples of units getting hitched up on the edges of the ramp to the hard camp by my nexus when when crossing between the healing towers. It was one of the ones where I played blue, but both replays are crashin…
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If I click on a gem/pile, I'd like to see how much it's going to give.
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I started a bot game, saw a client upgrade flash, quit the game and relaunched client. No upgrade notice and next bot game started okay. When I was done I came back to the upgrade notice and now it's downloading.
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Didn't catch PVP queues, played two bot games. I saw a couple instances of units stuck behind camp gem pile collectors. First one with Grath I tried out auto-build, can't say how much it affected the loss. It mostly built troopers, and one sludge.…
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Missed PVP. I was definitely feeling the reduced stock in bot game as Celesta; I was building a lot of stock in the early game, so it was mostly wisps with a few other units mixed in at times.
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Native client update failed twice with network error, picked up where it left off when I relaunched. WinMTR didn't show any general network errors.
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A couple times in bot games I'd see an off-screen unit stop moving on the minimap. By the time I looked it was moving, but looked like it may have had a temporary pathing mishap. In bot games I rarely felt like I had down time where I'd think about…
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@excal said: 1) RTS player expectation. This has always been a little odd to me, but before even playing a game of Atlas, I've mainly played Planetary Annihilation, and find this mechanic utterly bizarre whenever I see it. 3) Production …
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I tend to run long on stock whenever I lose track of production. There were moments when all the camps were gone, but the lulls didn't last long enough to put together a serious attack on the enemy or anything. Lavaspitters are pretty good, until …
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Didn't play the modified units in PVP, but did a bot game with each. Conduits felt underwhelming. Ignitors felt like they took a great deal of foresight to use effectively, since the shot takes a while to both develop and reach the front.
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Once I activated a pyrosaur into a camp, it path deflected off to the side, but kept it's facing, which was now not hitting anything. Do you mean you got nudged to the side by another unit and you couldn't adjust it back into position? Could…
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Ignitor annihilates bots. Not as much damage when players dodge, but it still felt pretty good to make people move. Also need to get used to aiming line abilities with quick cast +indicator. Once I activated a pyrosaur into a camp, it path deflecte…
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I had quick cast with indicators; it will take some getting used to but it worked well. After using it for a while I started getting surprised because it doesn't apply to warp-in. My unit composition is being largely determined by available scrap. …
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I'm often experiencing a stock crash in the early game. I guess I need to work on different build orders. Scrap is back to being the major consideration in which units I build. I tend to queue up resources when I fall short, which may be why I som…
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Based on one game only. Collection is pretty good. No fiddling with click priority or pathing around allies. I saw people tagging some gems and then leaving a fountain for a while, which seemed like it made it easier to come in and cut off some pr…
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That would help, but it's also a delayed reward. Half the time you've moved on after tagging something, so you don't see it collect and are not paying attention to your resources several seconds (many seconds for camp rewards) later. There is a lit…
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Personally I don't enjoy camping. Late game battles are pretty boring dps, and early game battles are the same mini game of hoping I haven't path-blocked the guy that get's targeted. I can already see it turn into a grind, and yet I feel like I nee…
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@kapsh said: Do titan's scale as the game goes on? I always found them easy to kill with a few deadeye crit'd take aims. Yes, they depend on the level of the controlling player.
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@BR3AKR said: but I didn't think I'd be doing Artillery any service by editing my notes for my own pride. Exactly, I have a fleeing they will love this stuff. I know it's considered bad practice to click things... but moving my hand all…
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Only got one PVP game tonight. Haven't figured out how/if the economy queue is limited now. Tapped some keys now and then and things mostly worked out. However I notice I tend to be low on pop and scrap/upgrades in post game stats. Pop is about my…
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Deck picker works. Not clear which units can be exchanged, or if there are options for that slot. Perhaps box each group, and have some form of dot for each possible unit in the group. Variable unit tech levels can be a bit confusing; I expect to g…
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Back in the awkward position of trivially winning bot games and getting crushed in PVP Yay for no build cooldown. Cuts out waiting around after camps, and a little micro if I manage to split my hero out for collection. Uncertain about when it's soc…
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Core combat seems fairly solid, most battles seem be determined by unit interactions that will be part of the meta once things are tuned. Interesting one from today: sandstingers wreck raptors, so I switched to sprinters and wrecked the sandstinger…
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First day in the unit picker I mostly went with default squads. I really like having defaults so you can jump in and worry about the choices next time. In prior versions I would sometimes not use a squad unit, and rarely used more than two mercs, so…
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In post game I noticed that my opponents had thorns (damage reflection), but I had no idea that was happening in game. Also missed a cleansing light. That really needs an obvious sound effect.
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I like being able to secure my expansions. At first I spammed them too hard, and put myself an upgrade or three behind. I've backed off a bit (to 2-3 per entrance), because a few towers are a disincentive, making them attackable means the enemy migh…
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Chat between squad picker and game can get awkward. A couple times something got cut off or interface froze due to game loading, and once I launched into the game without keyboard response. I think it's because I was typing a chat when the picker ex…
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Does a game have a server or is it all client synchronous? Are you happy with the current architecture, or might that evolve as well? How far would you like to take modding? Just assets, or UI and gameplay?