TheUlf

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Artillery
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TheUlf
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  • But why? ;_; (Obviously I don't mean to imply you are choosing to end development arbitrarily) Much love and support to all of you at Artillery and here's to hoping for whatever's next for each of you
  • Oh man, @Deaucalion that is so cool! I wondered about lasso select, but couldn't come up with any good ideas for how to implement it.
  • Really enjoying this patch - fighting over the gem spigots feels more meaningful and decisive. The ease of dropping collectors feels very nice when claiming an uncontested area, but the cost of losing a denied gem makes placing a collector in a cont…
  • Yeah, some of the better suggestions I've gotten have been about hybridizing it - like having it revert to box selection when the cursor's radius is zero, for example.
  • MEGAPOST PART TWO Fourth Game - Vela in Botlane - Loss Replay G0f446f041f674f6b9be22aee3e27b4ef Deciding to shake things up in hopes of breaking my losing streak, I took Vela for game four, whom I'd greatly enjoyed in practice bot games. Early o…
  • PVP MEGAPOST! Woooooo! Had a blast playing all afternoon, took notes as I played, and sat down to compile 'em and flesh out my thoughts on the day. First item of note, gotta say I'm a big fan of the matchmaking queue waves. Dunno if that's an innov…
  • I found myself with a ton of excess scrap in my first games, but have actually since actually found it to be tuned fairly well. Once I was more aggressively contesting gems and clearing reward Titan camps and expanding, I wound up with plenty enoug…
  • When moving units across the map, pathfinding feels quite good. Units stay generally arranged in good formations and seem to respect any micromanagement you impose through box-selecting and moving groups, then ~ all selecting and moving collectively…
  • So I haven't hit all the squads yet, but here's some initial reactions to some of the abilities I've fiddled with so far. (Brief personal background - the RTS I most actively play currently is League of Legends, but I played a good bit of Starcraft…
  • Perhaps related, I'm getting all on-screen pop-up graphic effects upside-down (specifically know it for +XP, since it's coming up +Xb), but the rest of my interface seems rightside-up/normal.
  • Mentioned it in my first impressions, but it seems more relevant here: Gem Collection: Competing with allies to slap collectors onto gems feels silly. The 5 second cooldown on the hero's 'T' ability feels quite tedious when you're alone in a secur…
  • Just wrapped up my first couple of bot games, had a very good first impression! Brief personal intro/background - I'm mostly a League of Legends players as far as current RTS games go, but played ladder in Wings of Liberty SC2 (4 gate 2 diamond!) a…