Jivira

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Jivira
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  • Enunciation of 's' and 'v' hotkeys in the tutorial could use some work. most players will figure it out anyway, but even knowing the game I clicked 'f' instead of 's' at first while trying to identify what I was being instructed to do. Also quick no…
  • Events: I have had several games that largely seemed to be determined in a single battle, usually mid game or at the end. The former were cases where one good fight on one side lead to the, eventually, losing team never being able to catch back up. …
  • I played TW2 and TW3. It is hard to tell what to describe for this... In all except a few of my PvP games today, the early game had exciting back and forth with what seemed like a number of good options for both how to play and how to counter. If my…
  • @BASED CHEF GOD said: What is the state of design thought about resource pacing? To me Gold seems outpaced by the rate of Scrap and Gem collection if you're active about controlling the middle and taking expos. I also feel they could all s…
  • Stepping in for a moment to voice my support for this thread! Everyone was quite friendly, even when being a little bit pessimistic about their chance of success in a game. People even went so far as to be praising others for how skilled another pla…
  • @CohLysion said: Bonus points if, for example, that large map was available before the match starts, had markers, and was shared with your teammates. I do not know if this was your intent, but I love the idea of having a quick mission planni…
  • One more post, I promise! @Treisk Thank you for all your time and effort spent replying to our feedback. Hearing the designers' perspective on why details are as they are and what you are thinking about changing helps draw me into wanting to play n…
  • @obsidiandice said: The Atlas map is very complex, with lots of important features and lanes. Several games in, I was still really struggling to figure out the locations of the main expansions and paths between bases. Thanks for remarking on…
  • @burnmelt said: Theres two parts to this - the why and the how. ...plus a number of responses with breakdown for how it feels in other games. I want to second burnmelt on League and SCII in particular, which are ones I have personally pla…
  • @Wikker said: Things that didn’t feel too good. The map size/layout, it felt punishing to wander to the outer edges of the map because it takes so long to respond to anything that might be happening on the map (enemy taking out a tower/expansi…
  • @Treisk said: It'll be important to make sure that players feel a bit more agency in the outcomes of their games, as a result of their individual contribution. This also means giving players the proper tools to deal with mismatches (i.e. 1v2s …
  • My first question is perhaps getting ahead of things a bit... Are there plans to add strong story elements like character backgrounds and a single player campaign? Or is the main focus for now on building and releasing a strictly pvp/pvb multiplayer…
  • Need to head to bed so hopefully I haven't missed someone else giving this feedback. Working with units like the Ion Cannon and Celesta's rooting ranged unit. I had trouble knowing what would be in their range when trying to place them. This was es…
  • I could get behind this idea. Vision is often absolutely essential for returning from behind and often in that case you won't have the gems to spare. Scrap is also important as having the merc count is often the sign of how well a player is doing, b…
  • The PvP interactions were much more engaging than the bot play. Positioning around gems, the poke and dodge of facing a larger army, the tension of waiting for unit respawns have an energy to them that the bots don't match. However, as a low skill p…
  • After playing a few more games (see first game response in that thread), there are a few things I wanted to add about mechanics. Keep in mind that while I have familiarity with many RTS games, my APM and other skills are rudimentary in terms of exec…
  • Intro to my experience: I have played Warcraft II, III, Starcraft I, II, Command and Conquer: Red Alert, Age of Empires II, and some other assorted RTS games. However, I mostly played singleplayer or vs Bots aside from a little bit of casual SCII p…